Monday 9 June 2014

Murdered: Soul Suspect - Review! - Can We Crack This Case?

Murdered: Soul Suspect seems like its been heavily under-publicised. The overall advertising campaign is sufficiently weak for a Square Enix production that steps away from the common horror thriller of shooting everything with a pulse. Soul Suspect has opted for a non-combat approach with the need to immerse the player into the world and the story. Our protagonist is Ronan O'Connor; a detective with a rough past whose in search of Salem's serial killer threat -- The Bell Killer. Through an encounter with the Bell Killer, Ronan is thrown from a 4th story window, barely concious after the fall, the killer plants 7 rounds from Ronan's own sidearm into O'Connor's chest killing him in a matter of seconds which are the burning lights emanating from his chest. Upon watching his death in his ghost form, Ronan now takes on the mission of finding his killer alongside the other victims of the Bell Killer to head towards the light.

The story is actually very short. I would put it down to the fact that the story appears to happen over a single night and in real-time could be the 6-8 hours I playing the story and maxing out the achievements. Going back through to get some extras I had missed meant I had to go to the 80% mark of story completion and got there in a little over 2 hours considering the fact that clues and information were fresh in my mind. Being so short, many would suspect the story of being weak, limited in character development and basic. Only one of these stands true and to my dismay its the character development. Although we get little eye-dents throughout the gameplay which review Ronan's life, they are fairly lacking and generic TV tough cop. The loss of his wife was never explained but can only be assumed that it may have had something to do with the Bell Killer and his rough past as a delinquent who served time is a little different but play no role in his progress as a protagonist. Unless you go through and read every little note, you probably can't connect to him as well as could be hoped and its saddening for a character that drew me into a genre I'm very unlikely to play. In comparison, the story is filled with unexpected turns and a finale that's exciting and enthralling.

With a track record of gorgeous looking Final Fantasy's visual expectations for the game are enormous. Disappointingly enough, the cut scene quality was good, but no Final Fantasy and when in game, players look like they are made of rubber rather than flesh and bones. Considering that I play on the next gen Xbox One, quality of visual aspects is what is selling these consoles. However, I digress. The quality of the world is perfect. The creepy atmosphere of Salem's dark night life coupled with their afterlife is brilliantly portrayed through the pallet of dark hues and ghostly memory imprints of past structures. Glossing over the rubber faced characters and AI's, visually the movie is great and the set of the world is amazing to look at and occasionally run straight through. Including a soundtrack which immerses you in the land of the dead. Gradually peaking in moments of excitement and dropping its tone sharply when shit is about to hit the fan.

Now the gameplay isn't simply walking about and finding clues. We all know the notions that the midpoint between life and death that is filled with spirits of not just lost souls but also of the broken and tormented who terrorise those lost. The demons that haunt the world stand as a danger for Ronan and commonly appear though their demonic forms or portals that clasp their victims and drag them to the pits of hell. The only way to defeat these apparitions, you must avoid the portals through possession and rip the corrupted from their form, freeing them of their binds. The game plays almost like a platformer with puzzles to solve and dangers to avoid and is surprisingly enjoyable even if you can't use a physical weapon to kill. Inspiration looks as if Alan Wake was involved with its unique system for dealing with demons in a really simply and easy method meaning that the overall market
for the game is vast. Not just the hardcore gamers. Although, it really appeals to achievement hunters like myself. With incredibly easy achievements based simply on roaming the streets and solving deaths and regular story missions, many of the achievements are simple to get. For the large collections you are more than likely going to need to use the games online interactive map on the Square Enix site as the game lacks this function or the flurry of videos popping up on youtube. With it being so short, rounding off the missed collectibles won't take long on a speed run. I would highly recommend doing these as the ghost story collectibles reward you with tales that are very grim and chilling to the bone.

Although it misses a map for direction, the interactive map can guide you but doesn't look very good whatsoever and can be ignored. I cannot confirm the prices on other deals but I managed to get my hands on a limited edition copy for less than the standard package which includes this neat little book which holds clues, story hints, some artwork and a message from the artists. The little addition is well made and is a wonderful extra on top of a wonderful game that I shall be rating an 8/10!

Have you played Murdered: Soul Suspect yet? Let me know what you thought in the comments!

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