Showing posts with label guns. Show all posts
Showing posts with label guns. Show all posts

Monday, 27 April 2015

Look at the flowers, Treyarch - Call of Duty Black Ops 3 - REVEAL TRAILER

The biggest disappointments in gaming are back with another CoD. Treyarch really don't know when to stop with all of this. The extreme suckyness that is the Black Ops series some how is being continued. It may have worked for Modern Warfare, lads but they started good...

So yeah, have a glimpse at the biggest reskin of Titanfall you have ever seen and try to enjoy the last breaths of Treyarch before the community hopefully put it down. But y'know, as I'm a sucker for something to do, I may just buy it because I need something to fill in until Titanfall 2 actually rolls in.

Here is the worst game trailer you've seen for a triple A title in years!


Tuesday, 25 February 2014

Titanfall Beta - REVIEW!

As many of you may have noticed, the Titanfall Beta ended last week. I've left a little time between posting this to allow for it to settle down and hear some new information running up to the release. Down below is one of the first videos I uploaded to Youtube of my Titanfall antics. If you'd like to like, subscribe or anything else, simply go to the channel/video!

Titanfall is undoubtedly one of the, if not THE biggest game coming out this year. With rumours circulating about MLG competitions and Xbox One bundle with reduced price, this game is going to sky rocket even further than before. Based entirely online, the game has one weakness; No single player campaign. The lack of story worries me initially as it removes a lot of the potential. The story could be extremely fast paced and would be great to understand the warring factions. Although news of an online campaign within the multiplayer matches addresses these, it relies on others to pull their weight and also a stable internet connection to enjoy for a long period of time.

Ignoring the story, the Beta was simply an online stress test of their servers and checks on any glitches or bugs that may occur. Looking back at GTA V and others, the popularity of a beta would have solved many of the problems that plagued (and still do) its launch. With games like Bungie's Destiny later this year and Defiance (based on the Syfy channel TV show), it feels as if we are journeying towards multiplayer being the key component for gaming on the next generation consoles and Titanfall is the first to really open this.

If you care to look at my videos, it is easy to see how chaotic the game is. It feels like an all-out war zone although it's only 6v6, the inclusion of AI minions/grunts/spectres and the auto Titan function, the battlefield is packed. All the space is usable and easily accessible with the double jump and wall run functions but you cannot camp out as accessibility to every spot is incredibly easy. The fast paced nature and goals of each game also force you to keep moving and stop people from hiding in a corner under the stairs and delve right into the thick of it. All of it's mechanics are flawless and it flows brilliantly. All of the additions can switch the tide of a game for better or worst in a matter of seconds and it truly gets the blood pumping with no "WTF, How the fuck did he get me" when you no damn well how they got you. I couldn't get angry or rage quit like Call of Duty can do from time to time. Titanfall puts you in a zone and just doesn't let go!

As it stands, the game has the potential to be the biggest thing coming out this year. Smashing the CoD franchise into dust with it's new take on first person shooters and multiplayer team play. Jumping from this to CoD is probably the worst decision I have made and simply cannot wait for it's release!

Tuesday, 2 July 2013

Call of Duty - Vengeance DLC 3 - Review

Today, we had the long awaited release of the new Call of Duty DLC pack, including 4 new maps and an addition to the world of the zombies. So below, we have COD's description of each of these maps and I shall add my opinions after.

Cove
"The stage is set for all-out conflict on this small, forgotten island in the middle of the Indian Ocean, where players battle it out amongst the wreckage of a jet that crash-landed during a smuggling operation gone wrong."
Cove appears to be a small map, everything leads to the same spot. No dead ends, no sniper sight lines and plenty of shrubs to catch out the unsuspecting. With a circular shape, it fits a high-speed SMG or a mid-range assault Rifle. You will have little time to react, and the likelihood of surviving continually would be very unlikely.


Detour
"Players fight amongst the scattered vehicles, exposed iron and collapsed pavement of a destroyed suspension bridge, high above this East Coast waterway where the action can play out on multiple levels."
This bridge in NYC is a 2 platform small map. Another small map which you will need an SMG or assault rifle. You have to be wary on the top level about holes in the road. These holes can lead too the lower or off the map, so keep visual.






Rush
"Fast, close-quarter engagements are assured in this paintball course turned full- combat arena, giving players new opportunities and challenges to use the cover to their advantage." 
Probably my favourite map. It's a bit bigger and is reminiscent of the skate park. It would have been nice to see a little more thought going into the map. The inflatable barriers should have punctured when you shoot them, or the whole thing could have been a paintball match. You have some sight lines for snipers, but I imagine seeing more "quick-scoping" than the real use of such a weapon.



Uplink
"In this re-imagined adaptation of the fan-favorite Call of Duty®: Black Ops multiplayer map Summit, players clash deep in the rain-soaked jungles of Myanmar, high atop a hi-tech mountain facility." 
Essentially, a map re painted with the removal of a few ladders to stop a notorious camping spot. Re-imagined maps should be given for free rather than running out of ideas and copying & pasting an old map. Plenty of sight lines for snipers and still corners and rooms for people to hide in. The collection of rooms were always notorious for camping and will be trouble for online play. Keep moving, SMG's will be good in the tight rooms but an assault rifle will be best for survival tactics.


Buried - Zombie Cowboys!
"Players will be challenged to face their deepest fears, trapped inside a long-forgotten subterranean Old West mining town infested with swarms of the undead."
Processing is the main map for the zombies maps. It is chaotic and disorganised, rooms lead to dead ends and can cause huge trouble when you are running about on your own. A few new additions have been added, one being the upgrade of the Ray Gun and a few more guns mixed in with some environmental additions which add some new and interesting aspects to the game.

Wednesday, 17 April 2013

Call of Duty Black Ops 2 - Uprising DLC! REVIEW

As you can tell, this is about the new DLC for Call of Duty!
Within this DLC pack we have 4 new maps, a new zombie mode with some new guns to blow stuff up!

To avoid me tearing my hair out when playing online, I created a private match and just went through to critic the maps on my likes and dislikes.

First map on this list is.....ENCORE
The map is alright, it's supposed to represent an actual concert but seems way to small for such an event... The map doesn't really stick out and grip you to your seat but I can bet it will get your blood pumping when you have a round of free for all with your friends alongside some sub machine guns. But first, make sure your friends aren't campers, otherwise you're gonna have a bad time! The description for the map talks about sight lines, yet they are incredibly small and really ruin the whole sniper aspect of the weapons system. However, COD players tend to enjoy quick-scoping rather than the simple and realistic methods...

The next map is MAGMA
Right, so we are now in Asia, a big volcano has gone off and there is lava everywhere. There are no invisible walls to stop you from exiting the map, just hot magma that kills you instantly when you step on the cooling sections...Further around the map I start to watch the lava roll down the hill and I know it's hard to make it look like the lava is flowing but it just doesn't look right in the parts that require detailing to get right. Some of the fire effects are poor and a lot of stuff is simply copied and pasted from other maps. This map is nothing spectacular but the lava is a nice touch to keep you on your toes but more campy spots found!

Now VERTIGO
Vertigo is eerily reminiscent of Highrise for MW2. With medium length stretches and small rooms, combat is well varied, however a lack of sniper high points make the map look fairly level or flat. The map was dragged straight from the game making you wonder why it wasn't part of the online on release day, but we know that game companies, most notably the cod franchise; like to get their hands on more money. It also seems that they run out of map ideas and just threw this one in there as they already had it all set up.

Finally STUDIO
This map is my personal favourite from the maps. The original map (Range) was also good fun in the original Black Ops but why they couldn't have made these free when they are from previous games, it really makes me wonder. On spawning into the map, I noticed barrels, explosive barrels which can quite easily spawn kill you if you are in the wrong place at the wrong time!
The T-rex and other mechanical robot things move and make robotic motion noises, but lack a roar or a screech (in the case of the Alien thing) when you walk past it, which could be created with a simple trip switch. The varied sections liven each area up and make it obviously identifiable when calling for help in certain areas. "HELP ME!, I'M STUCK IN THE ALIEN WORLD" will certainly make life easier when you are a tad stuck. Once again though, COD didn't have the decency to make a new map, just take the remains of a map which became campers map shortly after it's original release.

MOB OF THE DEAD!!!
Upon opening the zombie world you are given 2 areas to select from, Cell Block [Grief] or Sunset Strip [mob of the dead]. Mob of the dead is the first zombies map to actually let you escape from the island, but you need a lot of skill, patience and team work. But as always, my partner and I were dropped in with some retards that would ditch you at the smallest sign of trouble, making this game very difficult with anything less than 4 players. Once you select the Mob of the dead you become a ghost and you go to revive yourself to start the game off. It's a cool little feature but you cannot choose which character you want to be. The ghost aspect of the game opens tunnels that give you extras, power and parts for the escape plan, but in the heat of battle you can revive yourself in certain circumstances while teleporting zombies away.  I only played one game, so I'm yet to experience new weapons and the true extent of the game but a lot of detail was put into this with little
pep talks to yourself if you are truly close to death, which is actually quite deep and meaningful. Plus it's one of my favourite eras, so the accents and the gangster mannerisms of the characters are pretty damn funky.

Overall, the DLC is good, maps are lacking and are simply to grab a bit more money out of everyone's already tight pockets. If you want them, I recommend getting the season pass. It is cheaper in the long run and you get a couple of extras along the way.
Maps - 6/10
Mob of the dead - 8/10  (May change once I get a really solid go at it!)

Time to try and sleep. Here come the zombie nightmares! xD