Many moons ago, Josh reviewed the first instalment of Crystal Dynamics' Tomb Raider revival and spoke in detail about how much he enjoyed it. A few months later, I got my hands on it and loved it to pieces also, but will the latest episode hold its ground to its epic older sibling?
No.
In all reality, its a huge disappointment that has left me rather bitter. The previous Tomb Raider was an all-round quality game. Its visuals were impeccable, gameplay was fun, different and based heavily on survival and the story used that. It developed the origin story to one of gaming's most prominent characters that is loved the world around, whether its through movies or gaming. Rise of the Tomb Raider is a shit show.
Every single advert I saw brought huge attention to their review quotes, the Daily Star in particular said "Visually Stunning" and threw a whopping 5 stars its way. So, lets begin with that. First of all, its the Daily Star, so I don't need to go much further with that. Secondly, why are the visuals selected over everything else within the game? Well that my friends is because that is all this game has. Beautiful landscapes, levels, tombs and character details do not make a quality game, just great quality cutscenes. And trust me, you'll see plenty of those. In fact, so much so that you'll wonder if you're the one playing the game. Now, don't get me wrong, I play Telltale games and they're big, explosive adventures with a storyline so gripping, you can't help but feel like you've lost a little bit of your soul when you lose a beloved character, and the majority is a sequence of cutscenes with varying quick time events (QTEs) and doesn't have much in the way of raw gameplay. But this. This is shameful.
So, its "Visually Stunning" and hell, I can agree with that. Until it comes down to animations. When you move around the map, all is fine, its when you are involved in the action that it really falters. Running through endless hallways from a threat that can't hit a barn with a minigun from 30 yards is something you experience often and explosions miles away from you fling you whether you were near it or not. Say you're a little slow and something crashes through the wall ahead of you, instantly you're thrown into the wall as if it had actually hit and that is just poor planning. Like it or not, this shit happens way too often. Climbing up rock faces, boundaries are ridiculous and cause Lara to spaz out trying as she tries to work out which direction she wants to go and if you approach a ledge, you're lurched up onto it with a body that seems to be able to do the impossible. Not to mention the absolutely retarded falling mechanic which often freezes her mid-jump as she floats to the ledge that she may or may not decide to grab which results in a frozen corpse falling down the crevasse with a solid thud at the bottom.
On the topics of thuds, I've got to be honest, I would have loved a lot more focus on sound and music. One thing that should have been worked on is the voice acting. Sure, Camilla Luddington does a
good job as Lara. We saw that in the previous, but lets get to the brass tacks, I don't want to listen to a symphony of her moans and groans as she jumps across sections in what can only be described as a mass orgy porn flick. With little knowledge of what is actually going on next door, your neighbour may never look at you the same. Not to mention that any element of stealth is thrown out the window as the groans echo across the cavern like smashing a plate in a crowded restaurant.
What of gameplay? Well, as I said, stealth is something that honestly makes no sense. Its use in the game is to reinforce the survival aspect involved but also the fragility of Croft, however its of no use. Very few sections require stealth and when they do, you're tasked with killing everyone in the area rather than moving around and escaping the danger without turning into a one-woman army. Not forgetting the fact that you fart loud enough and everyone knows where you are, even if you've skulked off quietly in another direction. So, what happens next? Well, that fragile girl that is fighting for survival pulls out an AK-47 and mows down anyone near and crafts a menagerie of grenades and weaponry to kill them with varying degrees of brutality. Now I've spoken about character animations, but lets talk about her role as a historian. This "archaeologist" is armed from the get go but also has a distinct lack of interest in preserving anything. Everything she touches breaks. This so called archaeologist has broken everything to get one thing that, spoiler alert, she breaks! She kills hundreds of people, murders countless animals to get new crafting materials and destroys anything she touches. At Least Indie had the decency to kill Nazis. But lets not stop there! How about all that progression she made in the original game? She's forgotten it all. Literally everything has gone. It seems as if she survived, only to suffer a concussion when she got on the plane home and that really halts the immersion for a returning player. Perhaps if there was a bigger push towards weapon upgrades, progression and skills could have been done through that medium, not by erasing all previous progress.
Now we hit the real big issue, the story. Honestly it is a huge cluster fuck of sexual tension and daddy issues that make pornographic plot lines seem clever and highly under appreciated. Trident, a group of bible bashing Christians are after a tool for immortality that was created by Jesus. We track it down, they follow us, a twist occurs that was as obvious as an Afro-American at a KKK clan meeting, we find Jesus and escape together with the sexual tension so thick, you'd give Donald Trump a run for his money. So we are up against a bunch of clueless, delirious, religious nut jobs with a shit ton of money. Only to find out that this Trident force aren't done yet! We've got another one on route, just this time we might get away without the infuriating daddy issues that turned a survivalist into a drag.
Its not hard, I'm sure you've caught my drift by this point. Its not the Tomb Raider I wanted. Its not what should have been. You can't polish a turd and it seems like the graphics department tried their best to cover up the story that seemed apt for a teen novel. Including the removal of the rather enjoyable multiplayer scene, this game has taken a huge leap backwards rather than innovating and giving their loyal fans hope in a system of games that annualise the same thing year on year for inflated prices only to be slapped with a season pass on launch that costs an extra 50% that adds little to the experience in a game more baron than Katie Hopkin's soul.
6/10 - This is becoming all to common.
Immature Professional procrastinators (PP's) bring you mediocre entertainment news and reviews.
Showing posts with label gamer. Show all posts
Showing posts with label gamer. Show all posts
Friday, 20 November 2015
Wednesday, 11 November 2015
Call of Duty: Black Ops 3 - WHEN WILL IT STOP!? - Xbox One Review
About 6 years ago, I began my foray into the Call of Duty series with Modern Warfare 2 for my brand new Xbox 360. MW2 is the most beloved and coolest CoD game to date, ever since, I've made sure to get my hands on them and play them but nothing lived up to Infinity Ward's quality. The game took a huge hit with Black Ops. It's quality was naff and it's general gameplay and story were duller than a blunt kitchen knife. It seemed a trend but does it stop here?
Well...Not really. We are 40 years after the events of Black Ops 2, subtle references to the villain of the past give reasoning to the huge amount drones and their constant reliance on something so easily manipulated, as we keep finding out. We are a nameless character, male or female with the ability to choose from a selection of facial pre-sets. The male voice is played by Farscape's Ben Browder and the female by Abby Brammell. We are also joined by a whole host of faces and names throughout from Christopher Meloni, Neal McDonough, Ron Perlman, Robert Picardo, Jeff Goldblum, Tony Amendola and the legendary Nolan North to mention a few. Its not only their voices, many of them have their faces digitally mapped into the game much like Advanced Warfare's Kevin Spacey and Troy Baker to create another selling point. Now sure, they look good and it was cool to see a few familiar faces but it didn't add much, especially when you watch the movement of the faces during dialogue and all you see is an empty black hole into the abyss. I wouldn't have been surprised to have seen someone's hand and a couple black lines from the side of the mouth too their chins. As for the general voice acting, its was alright. Now we shift to our character. The need to even create one is rather obscure, you only see yourself in a few transitions prior to levels and in game cutscenes, so its general need could have been fulfilled in a far more practical manner - AKA, not have it at all. The quality of our face is also far less than that of any other character so its difficult to justify why they simply didn't use their voice actors like every other character. Typically, as ever, there is a bad guy. We need to find them and kill them. This time however, its a "complicated" story of AI, CIA and biotech enhancements on your squad. Rather than spoil anything, you have a chip in your brain that allows you to control certain aspects of the world around you and give you advantages on the battlefield. But, we never started with this. In fact our first mission is us diving into Egypt to save a high ranking official. Upon rescuing him, we are treated to a rather impromptu massage from a defective masseuse that pulls a couple limbs off and uses them to beat me into oblivion. But all is not lost! Rescued by an elite group of operatives fitted with biotech chips, top of the line prosthetics and Meloni at the helm, the very same organisation that we join in return for saving our life. Now as a story, its lives under its own guise of "oh so complicated" when in actual fact, its a very basic story that decides to throw some of its Nazi zombie features in for no apparently reason other than, "eh, fuck it". Character development is non-existent and the attempted love/relationship story arises from nowhere and vanishes quicker than a fart in the wind.
So what else is there? Anything new you may be asking?. Well there are a couple things. One is the biotech chips which give you a select amount of abilities that can control the flow of enemies and remove threats more effectively. Some allow remote hacking of devices for control purposes while others garner the ability to fuck shit up and implode combat drones. They've also reduced strafing
abilities from AW, only giving you a forward slide which is a faff in general as its only engaged while running at a certain speed so its a little bit annoying for sliding between cover. It's also taken another leaf from AW but we all know that this leaf came right from Titanfall and that is the wall running ability, but this time you have to unlock it with points rather than it being part of your super solider get-up and its a really clunky affair. Its not smooth and its hardly used. Unless you're like me and it suddenly appears that you need it to cross a gap for 1 section and you didn't unlock it because it was already part of your training and you presumed you still had it!...
Visually the game looks sharp. Some textures aren't perfect and as I've already mentioned, faces lack a good form of animation and suffer from looking like clay or wax models. But its not all bad. The UI HUD is fantastic. Very simple and easy to use and the tactical elements included give some great guidance throughout and reveal kill zones and enemy locations. However, when setting my safe boundaries, loading screens prior to levels completed ignored that and cut the majority of the level names out which was a rather infuriating issue that bugged me consistently. The music is okay. Nothing dramatically amazing that sticks to mind but the sound effects need toning down. I was playing with the stereo output via the controller with my Razer Kraken Neon Pro's at a decent level but voices were often distant and the explosions were physically painful.
Now, multiplayer. The only reason anyone buys these games? Probably. My experience is short and it'll stay that way with Fallout 4 on my lap, Tomb Raider on the back of a truck on route to me and Star War Battlefront so soon after. I opened it up to be greeted by a selection of classes. Typical destroyers and abilities were attached to them which would have certain effects within the game, their genders can't change but they have a variety of customisable pieces. So, jumping into my first game, I've already been kicked out of 3 and joined lobbies where nothing happens at all. Team balancing takes an age and starting and getting into a game is just agonisingly long when you just want to play a single round. Perhaps its the Xbox's awful wifi receiver connection or perhaps its the CoD servers being rammed or more than likely, a combination of both. Levels gained in the campaign also do not affect the online multiplayer meaning that it is useless to have such an unnecessary mechanic. But considering I finally managed to make in into a game, lets talk about it. Bearing in mind it was one map and my only match so far, it was alright. I fell off the high-rise building a few times and often got myself lost looking for people who blended into the environment making them rather difficult to see. Upon entering the round, we are greeted by a League of Legends (Maybe Dota, I don't play it) player roster that details the enemy players and what class they are running, once again, a pretty useless addition that tries to give the illusion of strategy to then round out the match with a podium finish of those who performed the best that features a short bit of dialogue from the top character. Honestly one of the most cringy experiences I've ever had to witness in a game. Now here is my biggest gripe. I can hear where the enemy team is. Not because of their footsteps or movement but because the characters are screaming and shouting. In close quarter situations, its becomes a cluster of shouting that draws more and more people in and any element of surprise is removed when some bell shouts "Enemy down!" at the top of their lungs.
Now has the game changed? No. Not at all. If you scrap all of the tiny little additions of the player rosters and the "new guns" You'll probably see the lifeless corpse of Treyarch's World at War and Infinity Studio looking back in disgust at the desecration of the classic Call of Duties that made the series such a big hitter in the market. Now, I don't think we've seen the end of it. In fact, I'm sure it'll continue for a few years now with the same dull and boring story with minute mechanic changes because its audience so wholly digest it, they cannot actually comprehend that the series is simultaneously fucking them while gradually feeding them more content so they keep their mouths shut. We are left with a series that is watching its audience become self-aware (perhaps that's what the story was really going for) and see what they're paying for year on year.
Use Cara Delevingne as much as you want. It ain't going to make the game good! 6/10
Buy it cheap, play it for a few hours and watch as the map packs destroy and displace the player base.
Well...Not really. We are 40 years after the events of Black Ops 2, subtle references to the villain of the past give reasoning to the huge amount drones and their constant reliance on something so easily manipulated, as we keep finding out. We are a nameless character, male or female with the ability to choose from a selection of facial pre-sets. The male voice is played by Farscape's Ben Browder and the female by Abby Brammell. We are also joined by a whole host of faces and names throughout from Christopher Meloni, Neal McDonough, Ron Perlman, Robert Picardo, Jeff Goldblum, Tony Amendola and the legendary Nolan North to mention a few. Its not only their voices, many of them have their faces digitally mapped into the game much like Advanced Warfare's Kevin Spacey and Troy Baker to create another selling point. Now sure, they look good and it was cool to see a few familiar faces but it didn't add much, especially when you watch the movement of the faces during dialogue and all you see is an empty black hole into the abyss. I wouldn't have been surprised to have seen someone's hand and a couple black lines from the side of the mouth too their chins. As for the general voice acting, its was alright. Now we shift to our character. The need to even create one is rather obscure, you only see yourself in a few transitions prior to levels and in game cutscenes, so its general need could have been fulfilled in a far more practical manner - AKA, not have it at all. The quality of our face is also far less than that of any other character so its difficult to justify why they simply didn't use their voice actors like every other character. Typically, as ever, there is a bad guy. We need to find them and kill them. This time however, its a "complicated" story of AI, CIA and biotech enhancements on your squad. Rather than spoil anything, you have a chip in your brain that allows you to control certain aspects of the world around you and give you advantages on the battlefield. But, we never started with this. In fact our first mission is us diving into Egypt to save a high ranking official. Upon rescuing him, we are treated to a rather impromptu massage from a defective masseuse that pulls a couple limbs off and uses them to beat me into oblivion. But all is not lost! Rescued by an elite group of operatives fitted with biotech chips, top of the line prosthetics and Meloni at the helm, the very same organisation that we join in return for saving our life. Now as a story, its lives under its own guise of "oh so complicated" when in actual fact, its a very basic story that decides to throw some of its Nazi zombie features in for no apparently reason other than, "eh, fuck it". Character development is non-existent and the attempted love/relationship story arises from nowhere and vanishes quicker than a fart in the wind.
So what else is there? Anything new you may be asking?. Well there are a couple things. One is the biotech chips which give you a select amount of abilities that can control the flow of enemies and remove threats more effectively. Some allow remote hacking of devices for control purposes while others garner the ability to fuck shit up and implode combat drones. They've also reduced strafing
abilities from AW, only giving you a forward slide which is a faff in general as its only engaged while running at a certain speed so its a little bit annoying for sliding between cover. It's also taken another leaf from AW but we all know that this leaf came right from Titanfall and that is the wall running ability, but this time you have to unlock it with points rather than it being part of your super solider get-up and its a really clunky affair. Its not smooth and its hardly used. Unless you're like me and it suddenly appears that you need it to cross a gap for 1 section and you didn't unlock it because it was already part of your training and you presumed you still had it!...
Visually the game looks sharp. Some textures aren't perfect and as I've already mentioned, faces lack a good form of animation and suffer from looking like clay or wax models. But its not all bad. The UI HUD is fantastic. Very simple and easy to use and the tactical elements included give some great guidance throughout and reveal kill zones and enemy locations. However, when setting my safe boundaries, loading screens prior to levels completed ignored that and cut the majority of the level names out which was a rather infuriating issue that bugged me consistently. The music is okay. Nothing dramatically amazing that sticks to mind but the sound effects need toning down. I was playing with the stereo output via the controller with my Razer Kraken Neon Pro's at a decent level but voices were often distant and the explosions were physically painful.
Now, multiplayer. The only reason anyone buys these games? Probably. My experience is short and it'll stay that way with Fallout 4 on my lap, Tomb Raider on the back of a truck on route to me and Star War Battlefront so soon after. I opened it up to be greeted by a selection of classes. Typical destroyers and abilities were attached to them which would have certain effects within the game, their genders can't change but they have a variety of customisable pieces. So, jumping into my first game, I've already been kicked out of 3 and joined lobbies where nothing happens at all. Team balancing takes an age and starting and getting into a game is just agonisingly long when you just want to play a single round. Perhaps its the Xbox's awful wifi receiver connection or perhaps its the CoD servers being rammed or more than likely, a combination of both. Levels gained in the campaign also do not affect the online multiplayer meaning that it is useless to have such an unnecessary mechanic. But considering I finally managed to make in into a game, lets talk about it. Bearing in mind it was one map and my only match so far, it was alright. I fell off the high-rise building a few times and often got myself lost looking for people who blended into the environment making them rather difficult to see. Upon entering the round, we are greeted by a League of Legends (Maybe Dota, I don't play it) player roster that details the enemy players and what class they are running, once again, a pretty useless addition that tries to give the illusion of strategy to then round out the match with a podium finish of those who performed the best that features a short bit of dialogue from the top character. Honestly one of the most cringy experiences I've ever had to witness in a game. Now here is my biggest gripe. I can hear where the enemy team is. Not because of their footsteps or movement but because the characters are screaming and shouting. In close quarter situations, its becomes a cluster of shouting that draws more and more people in and any element of surprise is removed when some bell shouts "Enemy down!" at the top of their lungs.
Now has the game changed? No. Not at all. If you scrap all of the tiny little additions of the player rosters and the "new guns" You'll probably see the lifeless corpse of Treyarch's World at War and Infinity Studio looking back in disgust at the desecration of the classic Call of Duties that made the series such a big hitter in the market. Now, I don't think we've seen the end of it. In fact, I'm sure it'll continue for a few years now with the same dull and boring story with minute mechanic changes because its audience so wholly digest it, they cannot actually comprehend that the series is simultaneously fucking them while gradually feeding them more content so they keep their mouths shut. We are left with a series that is watching its audience become self-aware (perhaps that's what the story was really going for) and see what they're paying for year on year.
Use Cara Delevingne as much as you want. It ain't going to make the game good! 6/10
Buy it cheap, play it for a few hours and watch as the map packs destroy and displace the player base.
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Saturday, 31 October 2015
Halo 5: Guardians - The gift that doesn't give - Xbox One Review
Let's get straight to the point, I'm no Halo fanatic. In fact, I didn't care very much for him. I picked up the series from 3 and just enjoyed shooting stuff. Even more so when I probably paid £20 for the lot making it worth the investment. Now I thought I'd change that and jump onto the pre-order bandwagon for Halo 5. Was it worth it? Hell nahFor anyone who has read previous articles, you'll be well aware that I enjoy story. Halo's trailers depicted a rogue Master Chief being chased down by another Spartan called Locke; a hench dude with a a beard that looks like he's drawn it on with a whiteboard marker. Surrounded by rubble, the 2 variants features both characters in vice versa roles drawing their weapon to shoot the restrained one. The whole world appeared to be mourning the death of Chief and the whole thing looked very distopian. Jump into the game and its dramatically different. There is only one confrontation between the characters and this is just over the halfway mark in the game, so about 3-4 hours in and lasts a mere 30 seconds. Chief isn't dead and the world has a far different threat to deal with. SPOILERS - Its Cortana. She's gone batshit crazy and is now planning to police all of the known worlds with some crazy machines. Here is the problem, after 6-8 hours of gameplay, the story isn't actually finished. The credits roll, the game is over and you're left wondering why you spent a fortune for something that wasn't even complete and drags a story so dull and lacklustre on for another instalment. I've played indie games for longer that were cheaper and far more enjoyable. It's the perfect depiction of a cash cow and it'll become another yearly game that bleeds money from its consumers because some mechanics are slightly different and the multiplayer maps have changed - aka Call of Duty.
Don't get me wrong, I enjoyed my experience of shooting stuff on platforms, moving on and rinse and repeat a hundred times, but I'm a different kettle of fish. I'm not there for multiplayer, I'm here for lots of fun and I didn't get that. We've established that the story was pulled from the inner rim of a public toilet but lets talk about everything else wrong with it.
- Its recycled
- Characters and Voice acting were rather dull (Sorry Nathan Fillion, you don't sell it)
- Weapons lack diversity, power and ammo. Seriously, how the fuck does it take a full magazine to kill one enemy!?
- No diversity in enemies. They're dropped in from the beginning and they never change so levels don't ramp up in difficulty, they just add more
- Repetitive zones and boss - Literally, its all the same
- God awful boost mechanic which moves you about 3ft at a time
I'm currently debating selling or returning this item because it was honestly a bleed on an already tight purse that didn't give its customers what they really deserved - A game for the people, not for the bank account.
6/10 - Tune in next time to see the gradual decline of triple A games in record time
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Wednesday, 5 August 2015
Mafia III - Official RELEASE Trailer
The long awaited 3rd instalment into the Mafia series is finally upon
us. Will it follow Vito and Joey from 2 or take its own new path? Well
apparently its going to take a new path, throw the past away and join a
gentlemen named Lincoln Clay in 1968 after the Vietnam war. As a lover
of all things Mafia and crime related, I'm worried. Its not what I had
hoped for. See for yourself below
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Thursday, 11 June 2015
ARK: Survival Evolved - Early Access Review
Since I heard about a survival MMO with dinosaurs, my interest was peeked. After debating long and hard about my interest in joining the Alpha process, I held back until it came to Steam on the early access program. With Jurassic World just around the corner, its safe to say that this release is a big one which has seen almost 50,000 people on at this very moment. One of those being myself and I've thoroughly enjoyed myself. Its nature as an early access game means that the review is based on what I saw from day 1 onwards but it has seen a few gigs worth of updates since then to improve its optimization issues.
So ARK is a game you may have heard about. In fact, you should have heard about it. The game is a survival world dominated by dinosaurs. Your aim is to live, tame creatures and make your way to the end game bosses. Now its been a week since I started this review. Why I've taken so long? I got incredibly involved with the game. I'm now sitting on around 30 hours of gameplay with a crew of about 10 people starting out on a new server and we are no where near the end game. As an online experience, it is one of the best I have ever had. From starting off with a humble straw hut as I wandered around solo trying to navigate the map, my area and the gain a general understanding of the creatures that rule over the land. Its safe to say that you will spend some time trying to level up and gain better access to food. Although a little punishing to begin with, once you get a feel for the lay of the land, starting up is an easy task, as long as you don't wander near any of the carnivores.
So, for its early access release, there is just over 50 creatures in game from the little Dodo to the end game Dragons. With towering Brontosaurs and T-Rex there is a wide variety to see all across the map. So the work that has gone into them is extreme and stands to reason why the game is so poorly optimized. With a minimum requirement of 4GB of RAM, the understanding is that it should run at a fairly decent quality at that point, however, this is not the case. To run the game at medium settings,
my 8GBs are having trouble keeping up at times. Framerates can fluctuate at 10-15 with background processes or windows in the background or 15+ without it but no where near a decent 25FPS to give smoothness to the lower qualities. Even those with extreme PCs struggle with its epic scaling. Alongside this we have characters never leaving the server. Unconscious bodies litter small huts and bases, ripe for the picking. Without a wooden hut or a secure base, don't expect to be alive when you come back. Raiding is rife and you are a prime target when near a spawn.
Its not the only bug, but this is a game that only appeared officially to the public on the 2nd and is already blowing other games out of the water. With a plan that looks towards the groups developing a console version for the Xbox One and PS4 in a little over a year, early access is only a step at drawing attention and hopefully will become the first survival game to actually come out of early access without suffering from the DAY-Z syndrome.
ARK is incredibly fun. Taming creatures and working together as a group to achieve a goal is great but its so much more than that. The exploration and online community make it that much better. Unofficial servers draw the better groups of people and these people instantly talk to you and give you a helping hand if you're out and about on your own walking for 30 minutes with nothing but a Dodo to keep you company. RIP Billy, you fought that Megladon like a champion, you will be remembered. They share food, dive in to help you fight something or invite you to their tribe. As a tribal unite, the game only exceeds expectations. Never fight alone again and wage a war with a rival faction and enjoy the company.
Get this game, participate in an online community that are excited and passionate. Play in a world where you can ride a T-Rex into battle and fly a giant eagle across the skies, who wouldn't like it!? 8/10!
So ARK is a game you may have heard about. In fact, you should have heard about it. The game is a survival world dominated by dinosaurs. Your aim is to live, tame creatures and make your way to the end game bosses. Now its been a week since I started this review. Why I've taken so long? I got incredibly involved with the game. I'm now sitting on around 30 hours of gameplay with a crew of about 10 people starting out on a new server and we are no where near the end game. As an online experience, it is one of the best I have ever had. From starting off with a humble straw hut as I wandered around solo trying to navigate the map, my area and the gain a general understanding of the creatures that rule over the land. Its safe to say that you will spend some time trying to level up and gain better access to food. Although a little punishing to begin with, once you get a feel for the lay of the land, starting up is an easy task, as long as you don't wander near any of the carnivores.
So, for its early access release, there is just over 50 creatures in game from the little Dodo to the end game Dragons. With towering Brontosaurs and T-Rex there is a wide variety to see all across the map. So the work that has gone into them is extreme and stands to reason why the game is so poorly optimized. With a minimum requirement of 4GB of RAM, the understanding is that it should run at a fairly decent quality at that point, however, this is not the case. To run the game at medium settings,
my 8GBs are having trouble keeping up at times. Framerates can fluctuate at 10-15 with background processes or windows in the background or 15+ without it but no where near a decent 25FPS to give smoothness to the lower qualities. Even those with extreme PCs struggle with its epic scaling. Alongside this we have characters never leaving the server. Unconscious bodies litter small huts and bases, ripe for the picking. Without a wooden hut or a secure base, don't expect to be alive when you come back. Raiding is rife and you are a prime target when near a spawn.
Its not the only bug, but this is a game that only appeared officially to the public on the 2nd and is already blowing other games out of the water. With a plan that looks towards the groups developing a console version for the Xbox One and PS4 in a little over a year, early access is only a step at drawing attention and hopefully will become the first survival game to actually come out of early access without suffering from the DAY-Z syndrome.
ARK is incredibly fun. Taming creatures and working together as a group to achieve a goal is great but its so much more than that. The exploration and online community make it that much better. Unofficial servers draw the better groups of people and these people instantly talk to you and give you a helping hand if you're out and about on your own walking for 30 minutes with nothing but a Dodo to keep you company. RIP Billy, you fought that Megladon like a champion, you will be remembered. They share food, dive in to help you fight something or invite you to their tribe. As a tribal unite, the game only exceeds expectations. Never fight alone again and wage a war with a rival faction and enjoy the company.
Get this game, participate in an online community that are excited and passionate. Play in a world where you can ride a T-Rex into battle and fly a giant eagle across the skies, who wouldn't like it!? 8/10!
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Wednesday, 3 June 2015
Fallout 4 - REVEAL TRAILER - Skyrim goes nuclear
I'm a bad man when it comes to Fallout. My first and only experience of the series was Fallout 3, not long after I got my first Xbox 360. The time I spent within the game was very little, in fact I gave up as a merely lost track of what I was actually doing. Today is the day I realise I should get back into it.
So if you've lived under a rock the past few months, you would know Bethesda have been teasing something. No one was quite sure until yesterday when a Fallout styled timer appeared across their social media platforms and low and behold, we got a trailer.
The plot is one that reflects the series however, what drives that narrative is unknown. Hopefully we shall see some more information arrive when E3 is in full swing.
What do you think? Do the graphics look the part? Let us know in the comments below
So if you've lived under a rock the past few months, you would know Bethesda have been teasing something. No one was quite sure until yesterday when a Fallout styled timer appeared across their social media platforms and low and behold, we got a trailer.
The plot is one that reflects the series however, what drives that narrative is unknown. Hopefully we shall see some more information arrive when E3 is in full swing.
What do you think? Do the graphics look the part? Let us know in the comments below
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Tuesday, 2 June 2015
Hatred - Quicky Review - Just because you can, doesn't mean you should...
You've most likely heard of Hatred if you have anything to do with the gaming circles. News of the so-called hyper violent top-down shooter couldn't have arrived at a worse time. This is because Hatred places you as a mass-murderer. Given a multitude of weapons, your only aim is to kill and massacre everything in some sort of holy crusade. When news broke about this, there were several mass school shootings and murders , so this glorification of violence to this degree has struck quite a few nerves. Understandably, the game thrived because of the controversy, as did GTA in it's fledgling years, but Hatred took it a step further. By claiming that they have creative freedom, they appealed to a lot of the hardcore free-speech members of the internet gaming community but was it really necessary? My opinion, not really. Its a bit insulting to say such a thing when you know your games only aim is to kill innocent people without an ounce of sympathy with an extremist. Without any justifiable story behind the character or why you pursue the actions, the game is simply senseless. It doesn't help that the achievements are rewarded for killing people, more specifically cops with certain achievements rewarding you for over 1000 kills.The so called story is that our nameless lead hates the world. Everyone else is evil and inherently bad and the world must be cleansed. With little quips and quotes eerily reminiscent of an extremist, its a god given crusade. I hate it. Over top-down shooters have a form of narrative no matter how simple. This is really just killing people for the shit of it. Is it ground breaking for gaming? No. Its not innovative and its not creative. Levels are lacklustre, the art style is fitting but requires polish and the system is slugish. With a recommended settings such as 8GB of RAM and a multitude of others, the game is slow. It assaults the system with specs that are exuberant of what it should really be. Its poor optimization means that the framerate plummets and the game lags behind. My gaming laptop is nothing short of expensive and powerful for what it is but to have an issue running a top-down shooter is absurd.
As I mentioned above, the level design isn't great. Repetitive corridors, streets and homes with a few explosive barrels indicate what to shoot and general movement through them is hampered when you keep getting stuck on trees or in doorways. Everything looks very copy and paste and the art works makes the game a nightmare to play.The black and white often blends the aiming cursor meaning its almost impossible to see at the best of times. Not including the fact that its general movement speed is awful. Our lead is a combination between She-Hulk and Medusa with long black hair that flails around frantically at walking pace and gets even worse when running faster than Usain Bolt and a voice that grates more than Steve Buscemi's teeth. Other than that. The guns and general action were quite good but the AI is atrocious. Planned to make it easier to kill? I don't know but when you have simple civilians wandering around without a care while you murder the rest of the population, you would think running away would be the basic reaction. Nope, they run at you and nudge you along gently in their efforts. Then finally the set pieces. I never realised how poorly constructed American homes were. Everything falls apart on a blocky fashion, as if the walls are only made of plywood from a single round of buckshot.
As a shooter, Hatred could have been a great game. With a few tweaks and a major overhaul of its premise, it may have been far more enjoyable. I agree with the argument for freedom of creation but just because you can do it, doesn't mean you should. The creators should really take a step back and look at what they've done. They have caused a big stir and put themselves on the map for the time being but as an independent group, funding will run dry and its employees may struggle to get work when they're associated with this project that they all seem to be so proud of.
Overall the game is a bit of a disappointment. I wasn't expecting the release trailer to show the complete introduction to the game and I was really hoping for something that had an interesting story to coincide with its dark premise and at least give some sort of reasoning or next level philosophy. Instead I was caught up in they hype for a generic shoot-em up that used shock to sell a game that is glitchy, poorly optimized, slow and unnecessary.Because its on release and there has been about 3 updates since I came off yesterday, I can't attack its optimization solely so the game gets 5/10. Its no Hotline Miami and its certainly not worthy of its fame, much like Kim...
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Tuesday, 12 May 2015
Assassins Creed Syndicate - Live Reveal & Trailer!
Hopefully we will see a return to Assassins Creed that is truly worthy of the next gen consoles that we all deserve!
Soon we will have an official trailer to show everyone who missed out on the live showing so stick around for more information!
Assassins Creed Syndicate will be dropping on the 23rd October for Xbox One, Playstation 4 and PC.
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Saturday, 14 March 2015
GTAV Heists - Review - A Little too Late?
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| I'll be uploading some videos soon! |
As it stands, I've only had time to play the first two heists, Fleeca Bank and The Prison Job.
As soon as I got into a lobby I received the call from Lester. After a little back and forth, I was finally able to participate in the first job. In the same format as the single player campaign, the job is dividing into sections and makes you clear off the entire checklist before doing said job. Each time you have to go through a process of hosting a lobby and inviting people into the game, this is where I experienced many a problem. First of all, you have the rabble of GTA who will not wait for people to join the lobby, secondly you have the extreme pressure on the servers causing certain functions to dissipate and finally close the lobby. As a format, the process of joining is not easy. Its in fact a nuisance. In the second job when one person joined, it would kick another member out meaning you'd have a conga line of players incoming and out going because they were clashing.
Gameplay wise, it's no difference to the game. AI's are just as dull and fairly easy to whittle through, unless you pull the short straw and get stuck with a dullard (this is often). Restarts are punished and the overall outcome is far less which has a sense of reality which is also effected by the quality of vehicles you bring to them. For a host, you drop a lump sum of money up front. The Prison Job is the first mission that you have to do this for. For a whopping 40k you can go ahead and start robbing people. Considering the payout from the last mission was significant, espicially as the host, you can finally earn a decent amount of money without spending hours grinding 'Rooftop Rumble' and races. Now you can just grind heists!
Its a great change to the economy of GTA and nice to have something that actively rewards you rather than being pressured into buying virtual currency. Fortunately, I'm skint and have plenty of time on my hands to grind away but this really makes it easy for any player to enjoy the game again, Unless you're a PC fan... Perhaps in a few months we'll hear about a new GTA coming out next year as they may have finally milked the GTAV cow dry.
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Monday, 9 March 2015
Dying Light - Milking the zombie cow for all it's worth - Xbox One Review
With a European console delay, Dying Light was just outside of my grasp. The excitable child within me wanted it now, only to have it snatched away like candy by Warner Bros. distribution! Was it worth the wait? Sure it was. As a giant wet blanket when it comes to the reality of Zombies, my love of all zombie is rather ridiculous. Dead Island's humble beginnings was one of trepidation for myself, a deep longing to experience but the bladder of an incontinent old lady made it all the harder to pick up the game and play. So, I strapped myself down, inserted a catheter and got down to business. Its combat system was fun alongside a creative array of weapons and a horrifying landscape made it a huge favourite of mine. Why am I talking so fondly of Dead Island? Well, its by the very same creators of Dying Light. This time however, Techland have taken a somewhat different approach.
Dropped in by the GRE (Some world health organization), you are tasked with apprehending stolen documents and to also kill a certain target. Its a particularly muddled affair which never ceases to drag on. Rescued upon landing by survivors, you are treated for a bite wound and given the chance to earn your keep as a runner. With a conflict of interest, our lead man, Crane, is left with tough decisions between the few or the many. Crane is a one man army. A one man army against a legitimate army of thugs and zombies. Sure, its a fairly simple plot convoluted by the aspect of political bureaucracy and a villain with a mouth looser than that blonde bimbo in every high school movie ever, but the physical aspects of the story that would lead you closer to the enemy were actually very good and exciting. The quests in between that disguised themselves as story were mere side-missions for characters that were a dull as doorknobs. As for the rest of the crew, don't expect to get chummy with anyone. One such character, who happens to be the first you meet, is one of the biggest douchebags in the history of douchebaggery. With a voice that grinds worse than when you just miss that gear change, you often wish you could just nudge him off the roof.
With Dead Island, combat was great. Dying light?, not so much. In fact it felt more of a chore in
some cases. In some scenes, its demonstrated that the zombies can be killed by simply snapping their necks, by this logic, combat should be quick flowing and realistic. This is not the case. Any day of the week, being hit with a military combat shovel, blade first, would leave an assailant with a significant hole in their head, thus rendering the dead. Dying Light, not so much. Be prepared to whale on someone a good 10 times before the show any sign of dying...again. This issue is also inflated when in combat with AI survivors who can block throwing knives and block an axe with a kitchen knife. Perhaps this extreme increase in combat strength is due to the games most prominent feature. Parkour is great fun, when it works. Otherwise, prepare to fall obnoxious amounts of time.
Traversing the world is fun, no doubt and its a great way to experience the game and effectively render combat useless meaning your interaction with the zombies can be limited, until it gets dark. If you have balls of steel and the brains of a nutjob, you can run about at night being chased by Satan and his posse of ugly volatiles. You will find yourself facing this guys when the story dictates, unless, like myself, you are extremely unlucky and it turns from 1PM to 11PM upon opening a door after a mission. If you like heart attacks, skid marks and night terrors, this experience is for you. As for me, I'll stay hidden behind this desk until its light again as I'm not going to be chased by 20 of the glowing bastards. With the added benefit of extra XP for taking this risk, you can get extra abilities which you may never use, but y'know, you may need it for that one thing that you're refusing to do anyway. So gameplay wise, the game is solid. Difficult and often punishing which also can be put down to the awful control scheme (who the fuck puts right bumper as jump!?)...
Next-gen consoles are increasingly being sold based on graphical capabilities, you would expect a diverse range of textures, environments and character models. Now, this is where Dying Light sinks for me. Obviously, with a whole island plagued by zombies, you cannot expect millions of different character models, however, when most of the inhabitants of The Tower looking exactly the same, it shows little effort, especially when you are surrounded by 5 zombies exactly the same. Even the species of zombies lack any notable differences amongst themselves. Many parkour areas were a simple copy & paste job with no additions or removals which made traversing the world without tabbing to the larger map a real issue for those who are in a pinch. Apart from the copy and paste marathon, the world looked nice. The vegetation often looked flat but when you're spending most of your time across the rooftops, that is a mere formality. Alongside a few little visual bugs, it could have been drastically worse
Solid gameplay, awful controls, a lack of diversity with a surprisingly decent story isn't the recipe to world domination but Dying Light is extremely fun nightmare fuel. Its also a game that you can simply drop into without issue as the story is very simple and explains why I spent more time avoiding it than physically playing it. 8/10 - would shit my pants again.
Dropped in by the GRE (Some world health organization), you are tasked with apprehending stolen documents and to also kill a certain target. Its a particularly muddled affair which never ceases to drag on. Rescued upon landing by survivors, you are treated for a bite wound and given the chance to earn your keep as a runner. With a conflict of interest, our lead man, Crane, is left with tough decisions between the few or the many. Crane is a one man army. A one man army against a legitimate army of thugs and zombies. Sure, its a fairly simple plot convoluted by the aspect of political bureaucracy and a villain with a mouth looser than that blonde bimbo in every high school movie ever, but the physical aspects of the story that would lead you closer to the enemy were actually very good and exciting. The quests in between that disguised themselves as story were mere side-missions for characters that were a dull as doorknobs. As for the rest of the crew, don't expect to get chummy with anyone. One such character, who happens to be the first you meet, is one of the biggest douchebags in the history of douchebaggery. With a voice that grinds worse than when you just miss that gear change, you often wish you could just nudge him off the roof.
With Dead Island, combat was great. Dying light?, not so much. In fact it felt more of a chore in
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| He only wants a hug! |
Next-gen consoles are increasingly being sold based on graphical capabilities, you would expect a diverse range of textures, environments and character models. Now, this is where Dying Light sinks for me. Obviously, with a whole island plagued by zombies, you cannot expect millions of different character models, however, when most of the inhabitants of The Tower looking exactly the same, it shows little effort, especially when you are surrounded by 5 zombies exactly the same. Even the species of zombies lack any notable differences amongst themselves. Many parkour areas were a simple copy & paste job with no additions or removals which made traversing the world without tabbing to the larger map a real issue for those who are in a pinch. Apart from the copy and paste marathon, the world looked nice. The vegetation often looked flat but when you're spending most of your time across the rooftops, that is a mere formality. Alongside a few little visual bugs, it could have been drastically worse
Solid gameplay, awful controls, a lack of diversity with a surprisingly decent story isn't the recipe to world domination but Dying Light is extremely fun nightmare fuel. Its also a game that you can simply drop into without issue as the story is very simple and explains why I spent more time avoiding it than physically playing it. 8/10 - would shit my pants again.
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Monday, 23 February 2015
Evolve - XBOX ONE - Can the big monster still pack the punch?
Online games are something I tend to stay away from. Not just because of an internet connection worse than a poverty stricken 3rd world continent but due to their lack of diversity and story. However, there are a few games that have worked solely on an online experience such as Titanfall which stands as one of the best online experiences I have had in many years and one of my favourite games to play on the Xbox One when I get bored. You also have the Plants Vs Zombies third person shooter that sits firmly as a fun and creative experience that has very little Cod or Battlefield mentality lurking among their community yet both lack a campaign to engage me into the world even more. As for Evolve, if you watched our EGX trip vlog, you may have picked up on my love and excitement for Evolve. As it stands, I got a hands on with the Kraken and whaled on the 4 hunters. Once the Big Alpha appeared, I got another chance to try all of the hunters which you can also see on the Youtube channel.
Evolve works on a 4V1 system online FPS. If players aren't found, AI's will fill in the gaps. Now 4V1 in any situation is bad, however, if that 1 is a hulking monster with an insatiable thirst for power and a passion for killing things and using your spine to scratch that spot you can't quite reach, its a heart pounding experience. From the alpha and beta demos, I experienced a good build, minor glitches at times and a few full on game breaking bugs. Its only now that we find out if Evolve and 2K studios can stand up and create a game that doesn't have its fans seething with rage.
Given some time to play around everything else, Evolve is remarkably easy to progress through. With very little time and motivation, it didn't take me long to to plough through character skills with very little progress through the levelling system. Not that the game needs a prestige system and an overdose of levels to gratify playing it for extended periods but its this length that reduces that games life with little potential for prolonged play without paid DLC. Alongside very few game modes, you get little variation to reduce modes becoming thin and rather lacklustre with little potential to move further. Considering my excitement, maybe I expected a little too much from a game that was an online exclusive like Titanfall but Titanfall came out with a lot to offer from the offset with a lot of fresh ideas. Evolve skipped that and dropped in a horde mode, right at release that with improvement, could have stood as a free inclusion to draw players back. Speaking of DLC, its seems to have taken a huge grasp in recent years and the DLC apocalypse within Evolve is just one example of why these guys need to rethink their plans. Sure, make money, that's cool by me but clasping for money from tiny extras like a weapon skin pack really isn't on in any situation. Alongside releasing 44 DLC pieces on release, being greeted by a massive day one patch that is bigger than most of the PC games I download and play and finding that the season pass doesn't give you all of the content leaves a sour taste in the mouths of those who have paid the extra.

Ignoring the blatant money grabbing and the length, Evolve can be extremely fun. As the monster is a preferred character of mine, I was going solo and that often leads to some extremely tense moments that had me shaking from adrenaline pumping through me at a rate of knots when posed against a team that are well choreographed. Its these hairy situations that make Evolve fun. The same can go for for the Hunters but often enough, you play with people who simply want to run off and kill the monster on their own and surprisingly, it is almost always the medic. Given that they are given free reign of the map, they will not partner with anyone and the lack of a medic means those who are actually in the fight are left constantly being battered. As for the support class, they fell very inefficient. Their role doesn't change the course of a game unless you are trying to run away from the monster. Back to the monster, have to look at the support you get when you start the game. You have
to choose how you want to advance from the get-go, go loud and run or stick low and not leave footprints? Its erratic when almost instantly you can be tracked because you've drawn or scared the local bird population no matter how you've started and its this that means the monsters can often be caught in a matter of minutes giving all the edge to the hunters. If the hunters are sufficient players, you won't see stage 2. If they split and go solo, you will be looking at an easy win. From here we have to talk about the match making process that comes into play. Is it fair to drop someone in as a monster with no support against a team who are far superior giving an incredibly unbalanced match? No not really. Dropped into lobbies with level 15+ while I'm only 8 was daunting enough adding that I was only a Goliath against a squad of second+ tier hunters ended with me being killed in a matter of 3 minutes flat. Apart from the obvious team balancing issues, the AI is very well programmed. Sometimes they can be a little hard but it has been calmed down since the Big Alpha which means fighting AI's isn't impossible. The creatures of the land are unforgiving and generate enough distractions that can be used tactically depending on your situation.
Finally we have the visual aspects of the game. As a next gen game, they are up to standard. I'm not in awe of the work they have done, simply as I haven't been still long enough to focus on the vegetation of the landscapes. Although there was never a scene that captured me even when I was moving about. In Dragon Age Inquisition, I was caught by the composition and lighting effects within a jail cell while Evolve was more of, "Oh, that looks cool...". Their character designs are where Evolve stands out. Although the monsters are somewhat generic, the hunters run on irony and stereotypes for certain nationalities that are rather amusing and once decked out, look pretty badass. Although a story mode might enable this guys to flourish, they are funny amoungst themselves.
If you are looking for a bit of fun, something to kill a few hours, Evolve is perfect for that. As a long term commitment, it lacks. Eventually the games multiplayer will become sparse and the newcomers later down the line will find it hard to get a decent start into the world without suffering continuous losses until they level up and gain some perks. Visually it is good, I still have sound issues that make the game sound like a robot, whether that is something to do with latency, I don't think I'll ever work it out, but my experience on other online games says otherwise. Pick it up for a little fun, make sure its price is a reasonable £20 or so to get your value for money. All in all, the game is probably a 7/10. I certainly got caught up in all the hype from EGX but the overall outcome was still good and enjoyable except from its large flaws which in some cases, put money ahead of the consumers.
Evolve works on a 4V1 system online FPS. If players aren't found, AI's will fill in the gaps. Now 4V1 in any situation is bad, however, if that 1 is a hulking monster with an insatiable thirst for power and a passion for killing things and using your spine to scratch that spot you can't quite reach, its a heart pounding experience. From the alpha and beta demos, I experienced a good build, minor glitches at times and a few full on game breaking bugs. Its only now that we find out if Evolve and 2K studios can stand up and create a game that doesn't have its fans seething with rage.
Given some time to play around everything else, Evolve is remarkably easy to progress through. With very little time and motivation, it didn't take me long to to plough through character skills with very little progress through the levelling system. Not that the game needs a prestige system and an overdose of levels to gratify playing it for extended periods but its this length that reduces that games life with little potential for prolonged play without paid DLC. Alongside very few game modes, you get little variation to reduce modes becoming thin and rather lacklustre with little potential to move further. Considering my excitement, maybe I expected a little too much from a game that was an online exclusive like Titanfall but Titanfall came out with a lot to offer from the offset with a lot of fresh ideas. Evolve skipped that and dropped in a horde mode, right at release that with improvement, could have stood as a free inclusion to draw players back. Speaking of DLC, its seems to have taken a huge grasp in recent years and the DLC apocalypse within Evolve is just one example of why these guys need to rethink their plans. Sure, make money, that's cool by me but clasping for money from tiny extras like a weapon skin pack really isn't on in any situation. Alongside releasing 44 DLC pieces on release, being greeted by a massive day one patch that is bigger than most of the PC games I download and play and finding that the season pass doesn't give you all of the content leaves a sour taste in the mouths of those who have paid the extra.

Ignoring the blatant money grabbing and the length, Evolve can be extremely fun. As the monster is a preferred character of mine, I was going solo and that often leads to some extremely tense moments that had me shaking from adrenaline pumping through me at a rate of knots when posed against a team that are well choreographed. Its these hairy situations that make Evolve fun. The same can go for for the Hunters but often enough, you play with people who simply want to run off and kill the monster on their own and surprisingly, it is almost always the medic. Given that they are given free reign of the map, they will not partner with anyone and the lack of a medic means those who are actually in the fight are left constantly being battered. As for the support class, they fell very inefficient. Their role doesn't change the course of a game unless you are trying to run away from the monster. Back to the monster, have to look at the support you get when you start the game. You have
Finally we have the visual aspects of the game. As a next gen game, they are up to standard. I'm not in awe of the work they have done, simply as I haven't been still long enough to focus on the vegetation of the landscapes. Although there was never a scene that captured me even when I was moving about. In Dragon Age Inquisition, I was caught by the composition and lighting effects within a jail cell while Evolve was more of, "Oh, that looks cool...". Their character designs are where Evolve stands out. Although the monsters are somewhat generic, the hunters run on irony and stereotypes for certain nationalities that are rather amusing and once decked out, look pretty badass. Although a story mode might enable this guys to flourish, they are funny amoungst themselves.
If you are looking for a bit of fun, something to kill a few hours, Evolve is perfect for that. As a long term commitment, it lacks. Eventually the games multiplayer will become sparse and the newcomers later down the line will find it hard to get a decent start into the world without suffering continuous losses until they level up and gain some perks. Visually it is good, I still have sound issues that make the game sound like a robot, whether that is something to do with latency, I don't think I'll ever work it out, but my experience on other online games says otherwise. Pick it up for a little fun, make sure its price is a reasonable £20 or so to get your value for money. All in all, the game is probably a 7/10. I certainly got caught up in all the hype from EGX but the overall outcome was still good and enjoyable except from its large flaws which in some cases, put money ahead of the consumers.
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Sunday, 26 October 2014
Borderlands: The Pre-Sequel - Quicky Review
My problems stem more from that actual gameplay and its lack of change. If something works, don't fix it seems to be what was going through their minds on creating this. The game has had many issues with it through the years and nothing has been done to really address these issues. One of this issues are the image and texture rendering. I run the most recent Xbox 360 and hasn't incurred any damage to give it reason to run slowly or have any issues but it was having huge problems loading in textures and left some areas resembling smeared feces. It was always something that bugged me with the previous games. Although they are quite old now and software was different, I just let it slide but when you have the huge increase of technology in consoles in preparation for the next gen releases, things like this shouldn't be happening more often that you find a hooker in the red light district. The style of the game is great and with them working with Telltale games to create an episodical based game is something that could really flourish but the here and now is rather disparaging. Its not just wandering about the map and loading in areas poorly, its also mid combat where the game cannot cope and begins to grind and drop frames rapidly, albeit momentarily, it is another common occurrence that severely hampers the flow of the action.
Now combat also had its fair share of problems. The slowness of movement does little to help with my play style and comfort but my main angst is with the balancing. Playing as Claptrap, a robot, you would think rigid aim with weapons would be something rather standard but aiming down the sights of a rifle will only aid you if you wish to hit anything a mile away from your target in an attempt to scare them off. As a character, he has always been funny and I will always choose him over anyone else, yet he seems extremely underpowered. Combined with his Vault Hunter.EXE power and skill tree it can all do more to screw you over rather than the ones you should be killing. From Claptrap to general enemies, you won't find anyone actually level with you for a fair fight. If the enemy is equal to below your level, you waste them faster than Charlie Sheen with some 7gram rocks and if the enemy is higher than you, run. Run like the wind. If you can't get into cover quick enough, get riddled by every single round they fire. Their aim is impeccable and enough to kill in seconds. The balance for everything is grossly disproportionate. Some bosses where hard as nails while the very last boss only took a pistol and a repetitive action to kill.
So, terrible balance, the accuracy of a blind man firing a 50.Cal and a piss poor skill tree that hinders more than benefits. What do we really have left? squat. Sure the story was quite good and a nice insight into who Jack was prior to going crazier and the process that unfolds but it does become a real pain in the ass when you feel you've reached an end only to be slapped with another thing that requires you to run back and forth for another hour just so you are at a level equal to the quest. Its not something that has sat very well with me. I enjoyed the first 2 but I'm seeing nothing exciting, innovative or game changing in a series that was growing in popularity so well. I'm thoroughly disappointed. With huge potential, came great disappointment. At the price of £30, its not too bad but I suggest, no, I implore you to get it when it drops into the 15-20 range to tide you over between releases that are going to be far better. 6/10.
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Monday, 13 October 2014
Shadow of Mordor - UK Quicky Review - Xbox One
With one of the most low-key advertising campaigns and some of the worst adverts I've seen for a game in quite a while, Middle Earth: Shadow of Mordor arrives to the masses. Prior to release day, I saw little to indicate anything about the game. Considering my only interaction other than pre-ordering it months ago was my recent trip to EGX London where I got to play Shadow of Mordor a whole week before its UK release. After getting a hands on, I left happy.
Set in between the events of the Hobbit and Lord of the Rings books & films, Shadow of Mordor follows the story of Talion. A ranger guardian of the Black Gate prior to its fall to Sauron and his forces. Its fall is where we meet Talion for the first time and watch him get sacrificed by a group of Sauron's cronies called "The Black Hand". Upon dying, the spirit of an elf lord whose identity is that of Celebrimbor. This may rings bells with many of those well versed in the lore of LOTR as Celebrimbor is the creator of the rings of power and the one ring. As for the rest of the lore, I know very little. When Talion was originally killed, he also lost his family. His role from this point is too find those who killed him and his family, cut their heads off and every other thing that spreads Sauron's will. As you progress, it becomes more than revenge. It becomes a duty. With great power comes huge responsibility and you do this through saving slaves of the Uruks and Orcs, fending off the hordes of evil and finding out who and why you were chosen. In theory, the story is actually fairly short. The only reason I logged a total of 32 hours until completion was because I found myself wandering off to kill the relentless hordes and do a multitude of side quests. As much as I enjoyed the story and relished returning to one of my favourite worlds, the actual bones of the story didn't engage me as well as they should have. Certain characters just appear and its only through collectible artefacts that you find more in-depth content as to who these characters are before they vanish, never to be seen again. The story does well to construct why you're still alive and the combat, collectibles and side missions give the game sufficient length.
Developed by Monolith and WB Games, you may recognize the combat and movement features as they originated from the Batman Arkham games. Was this good?, in a way. Having played all of the Batman games, it felt quite a common experience. Unfortunately the controls can be finicky. Rather than impaling a dude with your sword, you often end up diving around like a dog with a bag on its head and there's often feels like a few seconds delay that means counters don't take effect and ends your combo. Its parkour can be unbelievably infuriating due to item borders that are bigger than the visual object. As someone who enjoys a good bit of button mashing hack and slash games, its combat was really fun. Dramatic combat finishers with enough blood to satisfy Dracula's thirst and have me giggling with glee. Sure, its a little repetitive and the variation of combat finishers isn't particularly vast, especially considering that you can counter 2 people at once but for some reason no dual execution. Another disappointment is the boss fights. In all honesty, there should have been 4-5. It only felt like 2 because the rest were so short, it didn't require much combat and those that did became quite tedious after a while of dealing with the finicky controls. What pulls it back for me if the Sauron's Army section. Although erratic, it is great fun. These Captains and Warchiefs are the leaders of the Orc army plaguing Middle Earth and you need to wipe them out before they become too powerful. Leave them and they grow stronger and become a huge pain in the ass if you stumble upon them on a merry trot around. Its a relatively simple thing to learn and full of achievements that can be done through the story without trouble.
For many gamers, one name pops up fairly regularly and has voiced some of the best and most iconic characters in recent years. His name is Troy Baker. Troy voices Talion this time around and I have to be honest, I didn't realise it was him until I looked it up. His ability to shift into these different persona are phenomenal and to actually witness him do it, sits heavily on my bucket list (sad, right?). If there's any Dragon Age fans reading, you will also be happy to hear that Claudia Black is also lending her voice for another spooky witch. Futurama's Bender also voices, courtesy of John DiMaggio alongside quite a substantial cast of names. The voice acting was right on par. Troy Baker nails the voice creating yet another gritty voice for another badass. Variation between Orcs are obvious but continual conflict means that you get through them in a short period of time but otherwise, everyone did a fantastic job and killed it.
The game looks wonderful. Playing on an Xbox One, the resolution is lower than its PS4 counterpart but I've never been one to see such a huge difference between HD resolutions. The only issue I can honestly pick is that the rain looks a bit dated and occasionally characters look more like wax rather than flesh. I've also mentioned about item borders but in total, it doesn't really affect the most important factor which is the story.
So, we have a hack and slash Lord of the Rings game with characters voiced by Troy Baker, Morrigan and Bender with a story that is meaty and gameplay that hooks you for longer than 6 hours. What's not too love? Straight off the bat I can say this game stands as one of the best I've played in quite a while. Pure fun for everyone, even if you aren't a Lotr fan! Probably one of the best games this year, Shadow of Mordor stands upon the graves of lesser games. Although, we haven't had a great year in gaming in reality. Overall, I feel that the game is great and it deserves all the praise it has been getting. 8/10 for a wonderful cast and story but its controls really agitate me and the boss fights were a huge disappointment. Worth the trip too your local game store...or Amazon...
Set in between the events of the Hobbit and Lord of the Rings books & films, Shadow of Mordor follows the story of Talion. A ranger guardian of the Black Gate prior to its fall to Sauron and his forces. Its fall is where we meet Talion for the first time and watch him get sacrificed by a group of Sauron's cronies called "The Black Hand". Upon dying, the spirit of an elf lord whose identity is that of Celebrimbor. This may rings bells with many of those well versed in the lore of LOTR as Celebrimbor is the creator of the rings of power and the one ring. As for the rest of the lore, I know very little. When Talion was originally killed, he also lost his family. His role from this point is too find those who killed him and his family, cut their heads off and every other thing that spreads Sauron's will. As you progress, it becomes more than revenge. It becomes a duty. With great power comes huge responsibility and you do this through saving slaves of the Uruks and Orcs, fending off the hordes of evil and finding out who and why you were chosen. In theory, the story is actually fairly short. The only reason I logged a total of 32 hours until completion was because I found myself wandering off to kill the relentless hordes and do a multitude of side quests. As much as I enjoyed the story and relished returning to one of my favourite worlds, the actual bones of the story didn't engage me as well as they should have. Certain characters just appear and its only through collectible artefacts that you find more in-depth content as to who these characters are before they vanish, never to be seen again. The story does well to construct why you're still alive and the combat, collectibles and side missions give the game sufficient length.
Developed by Monolith and WB Games, you may recognize the combat and movement features as they originated from the Batman Arkham games. Was this good?, in a way. Having played all of the Batman games, it felt quite a common experience. Unfortunately the controls can be finicky. Rather than impaling a dude with your sword, you often end up diving around like a dog with a bag on its head and there's often feels like a few seconds delay that means counters don't take effect and ends your combo. Its parkour can be unbelievably infuriating due to item borders that are bigger than the visual object. As someone who enjoys a good bit of button mashing hack and slash games, its combat was really fun. Dramatic combat finishers with enough blood to satisfy Dracula's thirst and have me giggling with glee. Sure, its a little repetitive and the variation of combat finishers isn't particularly vast, especially considering that you can counter 2 people at once but for some reason no dual execution. Another disappointment is the boss fights. In all honesty, there should have been 4-5. It only felt like 2 because the rest were so short, it didn't require much combat and those that did became quite tedious after a while of dealing with the finicky controls. What pulls it back for me if the Sauron's Army section. Although erratic, it is great fun. These Captains and Warchiefs are the leaders of the Orc army plaguing Middle Earth and you need to wipe them out before they become too powerful. Leave them and they grow stronger and become a huge pain in the ass if you stumble upon them on a merry trot around. Its a relatively simple thing to learn and full of achievements that can be done through the story without trouble.
For many gamers, one name pops up fairly regularly and has voiced some of the best and most iconic characters in recent years. His name is Troy Baker. Troy voices Talion this time around and I have to be honest, I didn't realise it was him until I looked it up. His ability to shift into these different persona are phenomenal and to actually witness him do it, sits heavily on my bucket list (sad, right?). If there's any Dragon Age fans reading, you will also be happy to hear that Claudia Black is also lending her voice for another spooky witch. Futurama's Bender also voices, courtesy of John DiMaggio alongside quite a substantial cast of names. The voice acting was right on par. Troy Baker nails the voice creating yet another gritty voice for another badass. Variation between Orcs are obvious but continual conflict means that you get through them in a short period of time but otherwise, everyone did a fantastic job and killed it.The game looks wonderful. Playing on an Xbox One, the resolution is lower than its PS4 counterpart but I've never been one to see such a huge difference between HD resolutions. The only issue I can honestly pick is that the rain looks a bit dated and occasionally characters look more like wax rather than flesh. I've also mentioned about item borders but in total, it doesn't really affect the most important factor which is the story.
So, we have a hack and slash Lord of the Rings game with characters voiced by Troy Baker, Morrigan and Bender with a story that is meaty and gameplay that hooks you for longer than 6 hours. What's not too love? Straight off the bat I can say this game stands as one of the best I've played in quite a while. Pure fun for everyone, even if you aren't a Lotr fan! Probably one of the best games this year, Shadow of Mordor stands upon the graves of lesser games. Although, we haven't had a great year in gaming in reality. Overall, I feel that the game is great and it deserves all the praise it has been getting. 8/10 for a wonderful cast and story but its controls really agitate me and the boss fights were a huge disappointment. Worth the trip too your local game store...or Amazon...
Sunday, 14 September 2014
Destiny [Xbox One] - Next Gen Review
If you've lived under a rock for the past 18 months, you probably haven't heard about the new big kid on the block. His name is Destiny. Created by Halo's original makers - Bungie - and Call of Duty's Activision, Destiny is a new creation that supposedly incorporates open-world styling in a first person shooter setting. Think about Defiance but on a fairly restricted scale. But what is it?
Continuously we were bombarded with messages saying that this game had huge and expansive open areas for you to explore and fight enemies within. However this is not the case. These big areas are just CoD maps. You cannot just wander and explore the world, you follow a set path. You have to go on "Patrol" to really explore these worlds yet we have no inclination to actually do so. Its not open world. With very little to actually find on the surface, why should I bother spending ages looking about for some chests that are in vastly limited numbers when I could be getting on with the story?
This is were it gets funny. The story is almost non-existent. Thrust into this war to save the traveller (giant floaty ball), you must defeat its enemies that have come to claim it. You go all Master Chief
and go kill everything in your way. You meet new races and your only reaction is to kill them. Each planet have their own race of fighters mixed in with the "Fallen" that fight each other...for some reason...Its simply not engaging. Riding off of the success of CoD and Halo is all that this is doing with a few vocal talents thrown in for good measure. I can't quite tell if the story is so convoluted that its just dull or that it suffers from CoD syndrome and lacks any substance other than "BLOW HIS FUCKING FACE OFF!"...
I'm playing on the Xbox One. With all they hype of graphics for the game, I felt my next gen console would grant me far superior visuals than my 360. Although I cannot speak for the PS4, the game does look good. Visuals are sharp and the landscapes do look great. The Guardians also look wicked. One thing I've enjoyed is finding new armour and weapons that look cool and improve my general look. But wait...Wasn't there talk of customization? Sure, there was. At the beginning, you choose the race, type and colour of your guardian but you won't see this often enough to actually care in the long run. If you wish to customise armour, you aren't in luck. Trying to create something that doesn't look like you're planning a gay pride parade across Mars, Venus and Earth is a huge pain in the ass. Simply because you need to actually find things that both improve and match. If its vastly better for defence, you don't want to hold onto something that just looks good but will hurt you in the long run. You can however get shaders. I have one. I can't use it yet as I'm not level 20 and I only got it because I pre-ordered the game alongside the upcoming CoD. Finding others are a mystery to me so I've left it down to looking a bit like a gay Star Lord.
Gameplay. What we all want to hear about. "How does it play?" I hear you asking. Well...Its alright. Aiming is rather slow and feels as if you're moving through glue. The rest of the shooty stuff is fine. You would expect it to be considering the developer combination. Moving is just a huge problem. Running about and shooting in chaotic areas means you cannot see where you are going. Often you end up getting stuck in a gap and then the game has a fit. Unable to jump out of this hole, all your character does is panic and appears to have some sort of seizure until he finally shakes out or you're shot dead because you can't turn around. When you play with other players, it can also be a huge pain in the ass when they continually push into you or walk into the line of fire causing you to waste rounds into the back of their skull. While also playing online with randoms, you will suffer. Continually I have suffered with it. Almost always finding people who are either inactive or inept.
Just prior to writing this, I completed a strike mission with over 100 more kills than my team "mates" without being downed in the final attempt. Even worse is the fact that those inept are actually higher levels and will often try and grief you. From annoying humans to stupid AI's. Within the Beta testing, many complaints were raised about the Spider Tank and its incredibly high power for its level. Although I didn't have such a problem with it myself (Hide under the bridge and snipe it through the gap) it was substantially nerfed for release. Further into the game upon approaching several other bosses, these were also incredibly OP on their own or had continuous support respawning that you couldn't take him out without being surrounded by 2 dozen hostiles. The other issues is that many of the enemies don't know what to do with themselves. You can either find them hidden behind cover without moving or attacking or you will see them simply standing out in the open with little desire to do anything. The only other thing to really talk about is The Crucible. Online matches for those who get bored of the story. A mix of Captures and TDM's that do little to entice or excite me in the slightest. If you get bored of the story or feel you can't be bothered, they probably are the better place to go but in reality, we have plenty of other things we could be playing.
Perhaps my expectations for Destiny were rather high. Perhaps I caved in to the over generated hype by all the outlets and marketing campaign but is this really an excuse when Bungie and Activision were at the forefront of creating such a storm? I don't think so. The game is a huge disappointment. Already packs are being mentioned and are on pre-order in the hope to pad out the game in the long run but when you buy a game for upwards of £40, you want something with meat on. This was always the case before DLC became such a money-spinner and it angers me that I have to wait and pay more money to understand what the hell is going on with the story or get new game modes/maps. Being so utterly disappointed by Destiny, my only aim is to complete it, get some achievements and put it back on the shelf to look at in the future. Would I recommend buying it? Probably not until its on sale for a tenner. This grand piece of art only turned out to be CoD on a bigger scale. My rating for this feels like a 6/10. Maybe 7 if I get bored.
What did you think of Destiny and do you think DLC 'extras' are something we should embrace?
Continuously we were bombarded with messages saying that this game had huge and expansive open areas for you to explore and fight enemies within. However this is not the case. These big areas are just CoD maps. You cannot just wander and explore the world, you follow a set path. You have to go on "Patrol" to really explore these worlds yet we have no inclination to actually do so. Its not open world. With very little to actually find on the surface, why should I bother spending ages looking about for some chests that are in vastly limited numbers when I could be getting on with the story?
This is were it gets funny. The story is almost non-existent. Thrust into this war to save the traveller (giant floaty ball), you must defeat its enemies that have come to claim it. You go all Master Chief
![]() |
| This time I chose the Warlock. Very Star Lord |
I'm playing on the Xbox One. With all they hype of graphics for the game, I felt my next gen console would grant me far superior visuals than my 360. Although I cannot speak for the PS4, the game does look good. Visuals are sharp and the landscapes do look great. The Guardians also look wicked. One thing I've enjoyed is finding new armour and weapons that look cool and improve my general look. But wait...Wasn't there talk of customization? Sure, there was. At the beginning, you choose the race, type and colour of your guardian but you won't see this often enough to actually care in the long run. If you wish to customise armour, you aren't in luck. Trying to create something that doesn't look like you're planning a gay pride parade across Mars, Venus and Earth is a huge pain in the ass. Simply because you need to actually find things that both improve and match. If its vastly better for defence, you don't want to hold onto something that just looks good but will hurt you in the long run. You can however get shaders. I have one. I can't use it yet as I'm not level 20 and I only got it because I pre-ordered the game alongside the upcoming CoD. Finding others are a mystery to me so I've left it down to looking a bit like a gay Star Lord.
Gameplay. What we all want to hear about. "How does it play?" I hear you asking. Well...Its alright. Aiming is rather slow and feels as if you're moving through glue. The rest of the shooty stuff is fine. You would expect it to be considering the developer combination. Moving is just a huge problem. Running about and shooting in chaotic areas means you cannot see where you are going. Often you end up getting stuck in a gap and then the game has a fit. Unable to jump out of this hole, all your character does is panic and appears to have some sort of seizure until he finally shakes out or you're shot dead because you can't turn around. When you play with other players, it can also be a huge pain in the ass when they continually push into you or walk into the line of fire causing you to waste rounds into the back of their skull. While also playing online with randoms, you will suffer. Continually I have suffered with it. Almost always finding people who are either inactive or inept.
![]() |
| This big fucker made life rather difficult |
Perhaps my expectations for Destiny were rather high. Perhaps I caved in to the over generated hype by all the outlets and marketing campaign but is this really an excuse when Bungie and Activision were at the forefront of creating such a storm? I don't think so. The game is a huge disappointment. Already packs are being mentioned and are on pre-order in the hope to pad out the game in the long run but when you buy a game for upwards of £40, you want something with meat on. This was always the case before DLC became such a money-spinner and it angers me that I have to wait and pay more money to understand what the hell is going on with the story or get new game modes/maps. Being so utterly disappointed by Destiny, my only aim is to complete it, get some achievements and put it back on the shelf to look at in the future. Would I recommend buying it? Probably not until its on sale for a tenner. This grand piece of art only turned out to be CoD on a bigger scale. My rating for this feels like a 6/10. Maybe 7 if I get bored.
What did you think of Destiny and do you think DLC 'extras' are something we should embrace?
![]() |
| I'm just going to sit here and think about all the money I just wasted |
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Tuesday, 1 July 2014
Sniper Elite 3 - Can it Hit the Broadside of a Barn? - Quicky Review!
Want a game for your next-gen console at £40 that isn't finished? Well this is you game! Rush to your local retailer and purchase this game with a story shorter than that thing you call a penis, next-gen graphics from 2002's Gamecube, a 16GB install, a frame rate that drops as often as an alcoholic in a vineyard and glitches enough to make EA's UFC proud. Having seen nothing about Sniper Elite III at EGX until a few months back, I was fairly excited. X-ray kill-cams and an intuitive mechanic for snipers sold me on V2 and returning with "Improved works" and some new extras just seemed like a much stronger game. It may simply stand that the Xbox One version of the game is supremely glitchy but that's no excuse for a game that cost £40 and just appeared out of nowhere one day without much warning.
If you're looking for a story that engages you in an action packed adventure with colourful lead character and a dark villain to boot, Don't play this. Both of these feel non-existent. Considering you only meet the villain in the final mission and kill him a little later, it feels really unjustified to pave the way for an insane Nazi, only to cut him down without any enforcement of what he is doing that is
anything other than following orders. Our lead man whose name is never mentioned in game but is Karl Fairburne is practically faceless. With the emotional range of Ryan Reynold's Deadpool, the only difference is that Karl talks to himself like a madman...
The redeeming factor for Sniper Elite is the X-ray cameras. Trying to get good shots for the recording (Will be up on the Black Ribbon Youtube channel soon!) was great fun. A yelp of happiness spewed from my mouth once I finally managed to achieve a testie shot on some poor bugger. Playing on the 'normal' rating was fairly simply to do as long as you didn't go getting sighted and make a lot of noise. Bullet drop was the only gimmick that affected that particular setting of difficulty with several others ramming up the difficulty for those with the patience not to draw everyone out and play whack-a-mole with dozens of Nazi craniums.
As a pre-order bonus, I was 'rewarded' with DLC. The trend sweeping over the industry to stick DLC straight after the game is released has to be the worst idea in history. So you couldn't just place it in the game to warrant the money I've just spent on something that's only positive part is shooting AXIS forces in slow-mo, in the nuts and just general violence? I would continue to rave on about the game being screwed. So badly screwed that I had to replay a mission from the begin just so I could get a recording that didn't feature a tank locating me 12ft underground. Don't get me wrong, I enjoy shooting people and it's just a mind-numbing experience which anyone can enjoy while investing the same brainpower as a breastfeeding baby. 6/10 is where I have to place this. With no characters, a story which was already written in for them, just dumbed down and it's fuck-ups are infuriating to battle with. DO NOT WASTE £40 on it. Wait until it's cheaper! Then you may enjoy it.
If you're looking for a story that engages you in an action packed adventure with colourful lead character and a dark villain to boot, Don't play this. Both of these feel non-existent. Considering you only meet the villain in the final mission and kill him a little later, it feels really unjustified to pave the way for an insane Nazi, only to cut him down without any enforcement of what he is doing that is
![]() | |
| Kaaaarl...That Kills People... |
The redeeming factor for Sniper Elite is the X-ray cameras. Trying to get good shots for the recording (Will be up on the Black Ribbon Youtube channel soon!) was great fun. A yelp of happiness spewed from my mouth once I finally managed to achieve a testie shot on some poor bugger. Playing on the 'normal' rating was fairly simply to do as long as you didn't go getting sighted and make a lot of noise. Bullet drop was the only gimmick that affected that particular setting of difficulty with several others ramming up the difficulty for those with the patience not to draw everyone out and play whack-a-mole with dozens of Nazi craniums.
As a pre-order bonus, I was 'rewarded' with DLC. The trend sweeping over the industry to stick DLC straight after the game is released has to be the worst idea in history. So you couldn't just place it in the game to warrant the money I've just spent on something that's only positive part is shooting AXIS forces in slow-mo, in the nuts and just general violence? I would continue to rave on about the game being screwed. So badly screwed that I had to replay a mission from the begin just so I could get a recording that didn't feature a tank locating me 12ft underground. Don't get me wrong, I enjoy shooting people and it's just a mind-numbing experience which anyone can enjoy while investing the same brainpower as a breastfeeding baby. 6/10 is where I have to place this. With no characters, a story which was already written in for them, just dumbed down and it's fuck-ups are infuriating to battle with. DO NOT WASTE £40 on it. Wait until it's cheaper! Then you may enjoy it.
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Tuesday, 10 June 2014
Assassin's Creed Unity News From E3 2014
One of the biggest weeks in gaming is upon us. E3 is in full swing and information if flowing from all corners of the industry. I shall be doing my best to cover what information I can, so be sure to check back with me!
Ubisoft dropped a huge bomb a few months back with an apparent "leak" of information about the next instalment of the Assassin's Creed series based in the French revolution titled Unity. Until now, information has been scarce but today we have some fantastic news. Jumping upon the Watch_Dogs online Co-op trend, ACU/AC5 will include a 4 player Co-op with the news accompanied but this fantastic video demonstrating the flow of gameplay, visual capabilities and obviously the Co-op!
But that's not all! Down below are the cinematic trailer and the introduction to our new protagonist - Arno Dorian and his new toys!. The cinematic trailers released for the Assasin's Creed series follow a trend for visual perfection and excitement with some of the best music around. It's hard not to get pumped for such an awesome looking game. Enjoy the videos and let me know what you think of them!
Ubisoft dropped a huge bomb a few months back with an apparent "leak" of information about the next instalment of the Assassin's Creed series based in the French revolution titled Unity. Until now, information has been scarce but today we have some fantastic news. Jumping upon the Watch_Dogs online Co-op trend, ACU/AC5 will include a 4 player Co-op with the news accompanied but this fantastic video demonstrating the flow of gameplay, visual capabilities and obviously the Co-op!
But that's not all! Down below are the cinematic trailer and the introduction to our new protagonist - Arno Dorian and his new toys!. The cinematic trailers released for the Assasin's Creed series follow a trend for visual perfection and excitement with some of the best music around. It's hard not to get pumped for such an awesome looking game. Enjoy the videos and let me know what you think of them!
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Monday, 9 June 2014
Murdered: Soul Suspect - Review! - Can We Crack This Case?
Murdered: Soul Suspect seems like its been heavily under-publicised. The overall advertising campaign is sufficiently weak for a Square Enix production that steps away from the common horror thriller of shooting everything with a pulse. Soul Suspect has opted for a non-combat approach with the need to immerse the player into the world and the story. Our protagonist is Ronan O'Connor; a detective with a rough past whose in search of Salem's serial killer threat -- The Bell Killer. Through an encounter with the Bell Killer, Ronan is thrown from a 4th story window, barely concious after the fall, the killer plants 7 rounds from Ronan's own sidearm into O'Connor's chest killing him in a matter of seconds which are the burning lights emanating from his chest. Upon watching his death in his ghost form, Ronan now takes on the mission of finding his killer alongside the other victims of the Bell Killer to head towards the light.
The story is actually very short. I would put it down to the fact that the story appears to happen over a single night and in real-time could be the 6-8 hours I playing the story and maxing out the achievements. Going back through to get some extras I had missed meant I had to go to the 80% mark of story completion and got there in a little over 2 hours considering the fact that clues and information were fresh in my mind. Being so short, many would suspect the story of being weak, limited in character development and basic. Only one of these stands true and to my dismay its the character development. Although we get little eye-dents throughout the gameplay which review Ronan's life, they are fairly lacking and generic TV tough cop. The loss of his wife was never explained but can only be assumed that it may have had something to do with the Bell Killer and his rough past as a delinquent who served time is a little different but play no role in his progress as a protagonist. Unless you go through and read every little note, you probably can't connect to him as well as could be hoped and its saddening for a character that drew me into a genre I'm very unlikely to play. In comparison, the story is filled with unexpected turns and a finale that's exciting and enthralling.
With a track record of gorgeous looking Final Fantasy's visual expectations for the game are enormous. Disappointingly enough, the cut scene quality was good, but no Final Fantasy and when in game, players look like they are made of rubber rather than flesh and bones. Considering that I play on the next gen Xbox One, quality of visual aspects is what is selling these consoles. However, I digress. The quality of the world is perfect. The creepy atmosphere of Salem's dark night life coupled with their afterlife is brilliantly portrayed through the pallet of dark hues and ghostly memory imprints of past structures. Glossing over the rubber faced characters and AI's, visually the movie is great and the set of the world is amazing to look at and occasionally run straight through. Including a soundtrack which immerses you in the land of the dead. Gradually peaking in moments of excitement and dropping its tone sharply when shit is about to hit the fan.

Now the gameplay isn't simply walking about and finding clues. We all know the notions that the midpoint between life and death that is filled with spirits of not just lost souls but also of the broken and tormented who terrorise those lost. The demons that haunt the world stand as a danger for Ronan and commonly appear though their demonic forms or portals that clasp their victims and drag them to the pits of hell. The only way to defeat these apparitions, you must avoid the portals through possession and rip the corrupted from their form, freeing them of their binds. The game plays almost like a platformer with puzzles to solve and dangers to avoid and is surprisingly enjoyable even if you can't use a physical weapon to kill. Inspiration looks as if Alan Wake was involved with its unique system for dealing with demons in a really simply and easy method meaning that the overall market
for the game is vast. Not just the hardcore gamers. Although, it really appeals to achievement hunters like myself. With incredibly easy achievements based simply on roaming the streets and solving deaths and regular story missions, many of the achievements are simple to get. For the large collections you are more than likely going to need to use the games online interactive map on the Square Enix site as the game lacks this function or the flurry of videos popping up on youtube. With it being so short, rounding off the missed collectibles won't take long on a speed run. I would highly recommend doing these as the ghost story collectibles reward you with tales that are very grim and chilling to the bone.
Although it misses a map for direction, the interactive map can guide you but doesn't look very good whatsoever and can be ignored. I cannot confirm the prices on other deals but I managed to get my hands on a limited edition copy for less than the standard package which includes this neat little book which holds clues, story hints, some artwork and a message from the artists. The little addition is well made and is a wonderful extra on top of a wonderful game that I shall be rating an 8/10!
Have you played Murdered: Soul Suspect yet? Let me know what you thought in the comments!
The story is actually very short. I would put it down to the fact that the story appears to happen over a single night and in real-time could be the 6-8 hours I playing the story and maxing out the achievements. Going back through to get some extras I had missed meant I had to go to the 80% mark of story completion and got there in a little over 2 hours considering the fact that clues and information were fresh in my mind. Being so short, many would suspect the story of being weak, limited in character development and basic. Only one of these stands true and to my dismay its the character development. Although we get little eye-dents throughout the gameplay which review Ronan's life, they are fairly lacking and generic TV tough cop. The loss of his wife was never explained but can only be assumed that it may have had something to do with the Bell Killer and his rough past as a delinquent who served time is a little different but play no role in his progress as a protagonist. Unless you go through and read every little note, you probably can't connect to him as well as could be hoped and its saddening for a character that drew me into a genre I'm very unlikely to play. In comparison, the story is filled with unexpected turns and a finale that's exciting and enthralling.
With a track record of gorgeous looking Final Fantasy's visual expectations for the game are enormous. Disappointingly enough, the cut scene quality was good, but no Final Fantasy and when in game, players look like they are made of rubber rather than flesh and bones. Considering that I play on the next gen Xbox One, quality of visual aspects is what is selling these consoles. However, I digress. The quality of the world is perfect. The creepy atmosphere of Salem's dark night life coupled with their afterlife is brilliantly portrayed through the pallet of dark hues and ghostly memory imprints of past structures. Glossing over the rubber faced characters and AI's, visually the movie is great and the set of the world is amazing to look at and occasionally run straight through. Including a soundtrack which immerses you in the land of the dead. Gradually peaking in moments of excitement and dropping its tone sharply when shit is about to hit the fan.

Now the gameplay isn't simply walking about and finding clues. We all know the notions that the midpoint between life and death that is filled with spirits of not just lost souls but also of the broken and tormented who terrorise those lost. The demons that haunt the world stand as a danger for Ronan and commonly appear though their demonic forms or portals that clasp their victims and drag them to the pits of hell. The only way to defeat these apparitions, you must avoid the portals through possession and rip the corrupted from their form, freeing them of their binds. The game plays almost like a platformer with puzzles to solve and dangers to avoid and is surprisingly enjoyable even if you can't use a physical weapon to kill. Inspiration looks as if Alan Wake was involved with its unique system for dealing with demons in a really simply and easy method meaning that the overall market
for the game is vast. Not just the hardcore gamers. Although, it really appeals to achievement hunters like myself. With incredibly easy achievements based simply on roaming the streets and solving deaths and regular story missions, many of the achievements are simple to get. For the large collections you are more than likely going to need to use the games online interactive map on the Square Enix site as the game lacks this function or the flurry of videos popping up on youtube. With it being so short, rounding off the missed collectibles won't take long on a speed run. I would highly recommend doing these as the ghost story collectibles reward you with tales that are very grim and chilling to the bone.
Although it misses a map for direction, the interactive map can guide you but doesn't look very good whatsoever and can be ignored. I cannot confirm the prices on other deals but I managed to get my hands on a limited edition copy for less than the standard package which includes this neat little book which holds clues, story hints, some artwork and a message from the artists. The little addition is well made and is a wonderful extra on top of a wonderful game that I shall be rating an 8/10!
Have you played Murdered: Soul Suspect yet? Let me know what you thought in the comments!
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