This card placing,
dice throwing, role-playing board adventure game has been in early
access on steam for a while. With its colourful cartoon art style and
its so called strategic game-play, it was immediately peaking my interest.
Now, playing board
games isn’t something I generally do, unless in the middle of a
blackout with the family after the battery on my tablet has died. Let
alone playing digital board games on the computer which is also damn
useless in a blackout. In fact the last digital game that involved a
dice was Mario party 5 back in 2005 on the Gamecube, due to the fact
that I generally get very little entertainment from games which are
determined from the outcome of a dice roll, and itself involve very
little knowledge or skill to win, I was generally surprised
on how much time I actually spent with this game.
The context of the
game is that the world of Armello is
under threat. The Rot is creeping in, corrupting the land, spawning monstrous
creatures that
terrorise
villages while it plagues
the King slowly
turning him mad.
You play as one of the
four Anthropomorphic
animal heroes on a
journey across Armello
to take the throne for yourself and
your clan and save the
kingdom.
Reading it back to myself it does sound like a fairy tale
adventure, straight out of a children's book with its bright and
colourful animations. Each card in the game looks
amazing, each has a unique animated picture that really bring
the game to life, to the extent that I wanted to see every card.
Luckily there is a gallery mode to admire every card you play.
Players must travel across a hexagonal tiled game board to reach randomly placed quest tiles, which upon arrival are given 3 choices to a problem for example a abandoned kart in the road do you do option A,B or C. This is the so called "role-playing" portion of the game however, there seems to be no consequence to the choices you make making it fairly irrelevant to the gameplay thus shaping weak role-play. No matter which choice you make, upon completion you gain prestige, a currency to win the game, which is a bit too easy to acquire.
The most satisfying about Armello is the combat which is very much decided by chance with the roll of your dice. It is possible to win the game without fighting a single opponent or other player, you can easily hinder other players adventure using traps and magic which cost gold or magic.
Armello is the first
initial project of “League Of Geeks”. The Australian indie game
company originally announced Armello to be released as an Ipad
exclusive which has still yet to be released, however they later made it
available for Windows, Mac and Linux through the Steam client. You
can still feel the initial tablet interface through the game play and
I would Say the game would be more enjoyable with a touch pad interface.
League Of Geeks did
start a Kickstarter campaign to raise a massive $200,000 to increase
development to full time and for the extra support to the multiple
platforms, which is pretty daring feat to ask for. By being a funder of the game, League of Geeks offered
bonus content on release of the game with 4 extra characters known as
the “Bandit clan” and access to another 4 which would come
available as DLC to non backers, and it worked. To this
date they have raised over $300,000 with 6239 backers and more money
coming in with the early access on steam.
The game looks promising, with its beautiful animations standing out, however it does come with, in my opinion a few problems. On single player watching the A.I take
its turn was painful with only their character model moving a few
spaces on the board which gets dull very quickly. The idea of setting
traps, which in the game is known as perils is fairly worthless as
players can just step out of the way. With each character having its
strengths and weakness it both limits the player on what victory they
can achieve making the multiple victory options pointless. The A.I.
constantly starts fights with NPCs which it gains no merit from
defeating, in this case the kings guard. Rot victory impossible!
Gaining that much rot before the king dies isn’t possible. You have
to be defeated by rot creatures to gain rot points which also immediately
ends your turn. You have to lose to a rot creature every turn to have
a value higher then the kings which is madness! I understand that
the game is still in development with the early access but the
rules of the game need a lot of revision. Despite all its
initial flaws I actually enjoyed the game. I played it multiple times with different characters
to hopefully achieve each victory option (still cant do rot victory). Hopefully upon the full release of the game they will iron out all of these problems.
Overall if you like fantasy, turn based games with beautiful art then this game is for you. With updates around every other week the game is steadily evolving. I look forward to playing the finished product, thus Armello gets my full recommendation.
7/10
Overall if you like fantasy, turn based games with beautiful art then this game is for you. With updates around every other week the game is steadily evolving. I look forward to playing the finished product, thus Armello gets my full recommendation.
7/10
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