Sunday, 15 March 2015

Armello review - A good first step but a long 9999 to go.


Armello Early Access review



This card placing, dice throwing, role-playing board adventure game has been in early access on steam for a while. With its colourful cartoon art style and its so called strategic game-play, it was immediately peaking my interest.



Now, playing board games isn’t something I generally do, unless in the middle of a blackout with the family after the battery on my tablet has died. Let alone playing digital board games on the computer which is also damn useless in a blackout. In fact the last digital game that involved a dice was Mario party 5 back in 2005 on the Gamecube, due to the fact that I generally get very little entertainment from games which are determined from the outcome of a dice roll, and itself involve very little knowledge or skill to win, I was generally surprised on how much time I actually spent with this game. 


The context of the game is that the world of Armello is under threat. The Rot is creeping in, corrupting the land, spawning monstrous creatures that terrorise villages while it plagues the King slowly turning him mad. You play as one of the four Anthropomorphic animal heroes on a journey across Armello to take the throne for yourself and your clan and save the kingdom. 

Reading it back to myself it does sound like a fairy tale adventure, straight out of a children's book with its bright and colourful animations. Each card in the game looks amazing, each has a unique animated picture that really bring the game to life, to the extent that I wanted to see every card. Luckily there is a gallery mode to admire every card you play.
 

Players must travel across a hexagonal tiled game board to reach randomly placed quest tiles, which upon arrival are given 3 choices to a problem for example a abandoned kart in the road do you do option A,B or C. This is the so called "role-playing" portion of the game however, there seems to be no consequence to the choices you make making it fairly irrelevant to the gameplay thus shaping weak role-play. No matter which choice you make, upon completion you gain prestige, a currency to win the game, which is a bit too easy to acquire.
The most satisfying about Armello is the combat which is very much decided by chance with the roll of your dice. It is possible to win the game without fighting a single opponent or other player, you can easily hinder other players adventure using traps and magic which cost gold or magic.

Armello is the first initial project of “League Of Geeks”. The Australian indie game company originally announced Armello to be released as an Ipad exclusive which has still yet to be released, however they later made it available for Windows, Mac and Linux through the Steam client. You can still feel the initial tablet interface through the game play and I would Say the game would be more enjoyable with a touch pad interface.

League Of Geeks did start a Kickstarter campaign to raise a massive $200,000 to increase development to full time and for the extra support to the multiple platforms, which is pretty daring feat to ask for. By being a funder of the game, League of Geeks offered bonus content on release of the game with 4 extra characters known as the “Bandit clan” and access to another 4 which would come available as DLC to non backers, and it worked. To this date they have raised over $300,000 with 6239 backers and more money coming in with the early access on steam. 


The game looks promising, with its beautiful animations standing out, however it does come with, in my opinion a few problems. On single player watching the A.I take its turn was painful with only their character model moving a few spaces on the board which gets dull very quickly. The idea of setting traps, which in the game is known as perils is fairly worthless as players can just step out of the way. With each character having its strengths and weakness it both limits the player on what victory they can achieve making the multiple victory options pointless. The A.I. constantly starts fights with NPCs which it gains no merit from defeating, in this case the kings guard. Rot victory impossible! Gaining that much rot before the king dies isn’t possible. You have to be defeated by rot creatures to gain rot points which also immediately ends your turn. You have to lose to a rot creature every turn to have a value higher then the kings which is madness! I understand that the game is still in development with the early access but the rules of the game need a lot of revision. Despite all its initial flaws I actually enjoyed the game. I played it multiple times with different characters to hopefully achieve each victory option (still cant do rot victory). Hopefully upon the full release of the game they will iron out all of these problems.  

Overall if you like fantasy, turn based games with beautiful art then this game is for you. With updates around every other week the game is steadily evolving. I look forward to playing the finished product, thus Armello gets my full recommendation.

7/10 

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